Timeline for Instantiating a prefab as a child to another game object (spawn point) - Unity 3D - C#
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Mar 7, 2015 at 20:28 | comment | added | Mihai-Andrei Dinculescu | Just update the code here so everyone can help. | |
| Mar 7, 2015 at 18:30 | comment | added | devon t | I am just wondering if there is any way i can contact you and thoroughly describe/show you my error. | |
| Mar 7, 2015 at 18:29 | comment | added | devon t | The reason the error line is out of sync is because i had comments at the top of my code that i excluded from posting. | |
| Mar 5, 2015 at 18:28 | comment | added | Mihai-Andrei Dinculescu | The error you're getting seems to be out of sync with the Targetting.cs you've posted. The error shows up at line 116 but your file only has 111 lines. | |
| Mar 5, 2015 at 18:07 | comment | added | devon t | I have double checked and all my tags are set to what they should be, including the prefabs. | |
| Mar 5, 2015 at 16:23 | comment | added | Pip | Nice catch, was about to answer the same! | |
| Mar 5, 2015 at 16:22 | history | answered | Mihai-Andrei Dinculescu | CC BY-SA 3.0 |