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Timeline for 2D Hidden Object Silhouette Shader

Current License: CC BY-SA 3.0

8 events
when toggle format what by license comment
Apr 8, 2015 at 22:47 comment added Jon glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER, 0.05); //reject any pixels with alpha less than 0.05
Apr 8, 2015 at 14:44 comment added salbeira As a sprite is a rectangle, can I also affect the stencil buffer with some kind of alpha test so that I can only affect the stencil buffer on pixels that were actually rendered, instead of having a 0 alpha value.
Apr 7, 2015 at 0:33 history edited Jon CC BY-SA 3.0
added 96 characters in body
Apr 6, 2015 at 10:20 comment added Jon @Eejin, I missed that. Any chance of you translating for me?
Apr 6, 2015 at 9:40 comment added Eejin OP seems to be using OpenGL, see the glsl and jogl tags.
Apr 6, 2015 at 3:18 history edited Jon CC BY-SA 3.0
added 1020 characters in body
Apr 6, 2015 at 3:12 history edited Jon CC BY-SA 3.0
added 1020 characters in body
Apr 6, 2015 at 2:57 history answered Jon CC BY-SA 3.0