Timeline for In Unity, why do my animator states wait until the end of each animation to change?
Current License: CC BY-SA 3.0
13 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Jul 27, 2016 at 9:03 | history | tweeted | twitter.com/StackGameDev/status/758226408258859008 | ||
| Jul 18, 2016 at 7:13 | review | Close votes | |||
| Jul 27, 2016 at 3:03 | |||||
| Jul 18, 2016 at 6:58 | comment | added | user5665 | It appears to have the same question and the same solution as the question @Philipp referenced, it stands to reason that this is a duplicate. | |
| Jul 18, 2016 at 6:23 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Jun 15, 2016 at 5:47 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| May 15, 2016 at 10:55 | comment | added | John Smith | You can decrease the transition time and uncheck has exit time | |
| May 14, 2016 at 15:30 | history | bumped | CommunityBot | This question has answers that may be good or bad; the system has marked it active so that they can be reviewed. | |
| Sep 14, 2015 at 14:04 | review | Close votes | |||
| Sep 19, 2015 at 3:03 | |||||
| Sep 14, 2015 at 13:45 | comment | added | Philipp | possible duplicate of Player takes too long to start walking | |
| Apr 16, 2015 at 23:18 | history | edited | Anko | CC BY-SA 3.0 | Fixed code formatting. Rearranged title to be a question. Tags. |
| Apr 16, 2015 at 22:58 | answer | added | Nisa | timeline score: 4 | |
| Apr 16, 2015 at 22:56 | review | First posts | |||
| Apr 16, 2015 at 23:18 | |||||
| Apr 16, 2015 at 22:56 | history | asked | Nisa | CC BY-SA 3.0 |