So, I am trying to make a simple GUI Instantiate system. The GUI is going to spawn successfully, but the position is wrong.
Position : (Left, Right: 249.8423 ; Top, Bottom : 400) Anchors : (Min: X:0 Y:0 ; Max: X:1 Y:1) Pivots : (X:0.5 Y:0.5) Rotation : (X:0 Y:0 Z:0) Scale : (X:1 Y:1 Z:1) always... My Code :
GUIPausePopup pause = UI.Create<GUIPausePopup>(GameObject.Find("Canvas")); //Spawn and set parent(Canvas) pause.GetComponent<Transform>().gameObject.SetActive(true); //Working without any issues. //Position system not work. I don't know why. pause.GetComponent<RectTransform>().anchoredPosition3D = new Vector3(0f, 0f, 0f); pause.GetComponent<RectTransform>().anchoredPosition = new Vector2(0f, 0f); pause.GetComponent<RectTransform>().localPosition = new Vector3(0f, 0f, 0f); pause.GetComponent<RectTransform>().position = new Vector3(0f, 0f, 0f); pause.transform.position = new Vector3(0f, 0f, 0f); pause.transform.localPosition = new Vector3(0f, 0f, 0f); Thanks for help...