I've just started using unity tests with the built in editor tests. After making my test and finding out that it constantly failed I debugged the code and found that a static object was set to a new game object when running the test while it is set to null when playing in the editor.

Is there a way to force unity to treat the test the in the same way that it treats scripts at run time? 

Edit
After changing some code around i get another strange error:
[![enter image description here][1]][1]

does anyone know why "null" isn't "null". the null objects are stored in an array, but that shouldn't make a difference right?


 [1]: https://i.sstatic.net/Y1LQh.png