The winning condition is to capture all the towers and control the entire map.
- Add respawn timer per tower.
Each tower has its own respawn timer so the players will only have to wait in 2 situations:
- A teammate just respawned in the strategical point I want to respawn. This will give the option to more impatient players to do it in another tower and the more patient ones to wait and implement the desired strategy.
- The team that has smaller territory don't have enough towers to respawn all members. This should help to finish the battle. Also, the first time a player notices that he needs to wait, he will play with more caution.
How this works remains completly on the balance of the timers and how many tiles a team need to lose before timers matter. So this first "wait to respawn" should translate into "ok, or we turn that now or we are doomed"
- "players in their own territory get a health regen, meaning the defenders in their own territory have even more of an advantage."
Each tower acts as a "healing beacon" and the healing splits between players. The more players in one area the less they individually heal.
Edit: Additionally, consider adding a "wipe-out respawn" if all players in a team die they all have to wait n-seconds. That is intended to give a cornered team a chance to make a "comeback", regain territory and turn the match around.