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The winning condition is to capture all the towers and control the entire map.

  • Add respawn timer per tower.

Each tower has its own respawn timer so the players will only have to wait in 2 situations:

  1. A teammate just respawned in the strategical point I want to respawn. This will give the option to more impatient players to do it in another tower and the more patient ones to wait and implement the desired strategy.
  2. The team that has smaller territory don't have enough towers to respawn all members. This should help to finish the battle. Also, the first time a player notices that he needs to wait, he will play with more caution.

How this works remains completly on the balance of the timers and how many tiles a team need to lose before timers matter. So this first "wait to respawn" should translate into "ok, or we turn that now or we are doomed"

  • "players in their own territory get a health regen, meaning the defenders in their own territory have even more of an advantage."

Each tower acts as a "healing beacon" and the healing splits between players. The more players in one area the less they individually heal.

Edit: Additionally, consider adding a "wipe-out respawn" if all players in a team die they all have to wait n-seconds. That is intended to give a cornered team a chance to make a "comeback", regain territory and turn the match around.

Westside Tony
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