In the level blueprint I made a code so that after 5 seconds an NPC was spawned, it happens that it does nothing. Only the NPC I added by the level editor acts correctly. **Image of what happens:** [![enter image description here][1]][1] **Level Blueprint:** [![enter image description here][2]][2] **NPC Blueprint:** [![enter image description here][3]][3] I did a search, because I imagine that to solve this is to just modify the event to some of the type: **When created** or **when spawned**. **Search:** [![enter image description here][4]][4] I also thought of something like an event involving the collision between the NPC and the ground, but I considered it silly. **Link I found and at first I'm thinking that the solution may not be as simple as this:** https://answers.unrealengine.com/questions/204154/event-dispatcher-on-a-spawned-actor.html [1]: https://i.sstatic.net/5b0Ml.png [2]: https://i.sstatic.net/oUNf9.png [3]: https://i.sstatic.net/AuJcg.png [4]: https://i.sstatic.net/e75Ow.png