My First question on here so be kind... I am writing an aerodrome simulator in as2, I need to calculate a turn rate between 2 points so that the aircraft turns nicely. I have tried a few things but the maths forums on this type of subject use complex calculations and I struggle to understand them. I need an answer in a more variable specific format. I have the XY of both tile and target, the speed of tile and the distance of target from the tile. I use vector math, with frame time calculations to move the tile. I already have a good calculation for shortest turn i.e. left right. I need to calculate the turn rate required to go from point a to point b in a nice fluid motion and turn the tile/aircraft in a nice fashion. Any help would be much appreciated.