I have a player that shoots in the direction that it is facing. However, the shot that is created when I click, also destroys the player. How would I make the shot ignore collision with the player? Or better yet, how to make a shot destroy anything it touches and destroy itself without affecting the player?

This is the code that controls collisions code:
 function OnTriggerEnter (col : Collider) {
	 Destroy(col.gameObject);
 }

The shot is a trigger, but the player isn't. Not sure if this changes anything in this case.

Thanks in advance.