How can I apply a texture over a material?
I've set up an object with the following material:
GLKBaseEffect *effect;
effect.colorMaterialEnabled = false;
effect.material.ambientColor = GLKVector4Make(251.0/255.0, 95.0/255.0, 96.0/255.0, 1.0);
effect.material.diffuseColor = GLKVector4Make(251.0/255.0, 95.0/255.0, 96.0/255.0, 1.0);
and it is correctly rendered with a pink color.
However, when I apply a texture with:
GLKTextureInfo * info = [GLKTextureLoader textureWithCGImage:...];
effect.texture2d0.name = info.name;
effect.texture2d0.enabled = true;
the material seems to disappear and I just see the texture; the object is transparent where the texture is not visible, instead of being pink.
- - -
Here's an example:
The texture is created with the following code:
- (UIImage*)generateTexturefromText:(NSString*)text {
NSError *error;
UILabel *myLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 200, 200)];
myLabel.text = text;
myLabel.font = [UIFont fontWithName:"Helvetica" size:50];
myLabel.textAlignment = NSTextAlignmentLeft;
myLabel.textColor = [UIColor colorWithRed:0/255.0 green:0/255.0 blue:0/255.0 alpha:1];
myLabel.backgroundColor = [UIColor clearColor];
myLabel.numberOfLines = -1;
myLabel.lineBreakMode = NSLineBreakByCharWrapping;
UIGraphicsBeginImageContextWithOptions(myLabel.bounds.size, NO, 1.0);
CGContextTranslateCTM(UIGraphicsGetCurrentContext(), 0, 0);
CGContextScaleCTM(UIGraphicsGetCurrentContext(), 1.0, 1.0);
[myLabel.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *layerImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
if (error) {
NSLog(" Error loading texture from image: %",error);
return nil;
}
return layerImage;
}
Why is no color visible where the texture is transparent?
![texture over material][1]
[1]: https://i.sstatic.net/nQTgP.png