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Collision detection is the determination of whether or not two or more entities make contact with each other during gameplay.

8 votes
1 answer
600 views

In Box2D, how can I get the compression force on a specific body?

I'm using Box2D. As you can see, there are three dynamic bodies connected to each other (think of it as a table from front view). LEG1 and LEG2 are connected to the static body (it's the ground body …
Mikayil Abdullayev's user avatar