Search Results
| Search type | Search syntax |
|---|---|
| Tags | [tag] |
| Exact | "words here" |
| Author | user:1234 user:me (yours) |
| Score | score:3 (3+) score:0 (none) |
| Answers | answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
| Views | views:250 |
| Code | code:"if (foo != bar)" |
| Sections | title:apples body:"apples oranges" |
| URL | url:"*.example.com" |
| Saves | in:saves |
| Status | closed:yes duplicate:no migrated:no wiki:no |
| Types | is:question is:answer |
| Exclude | -[tag] -apples |
| For more details on advanced search visit our help page | |
Results tagged with collision-detection
Search options not deleted user 25846
Collision detection is the determination of whether or not two or more entities make contact with each other during gameplay.
8 votes
1 answer
600 views
In Box2D, how can I get the compression force on a specific body?
I'm using Box2D. As you can see, there are three dynamic bodies connected to each other (think of it as a table from front view). LEG1 and LEG2 are connected to the static body (it's the ground body …