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Collision detection is the determination of whether or not two or more entities make contact with each other during gameplay.

0 votes
1 answer
809 views

Raycast implementation in order to optimizate collision-detection

I want to know if a gameobject (a plane) is facing another one to prevent collisions. Right now I have an array that contains all planes in the scene and, for each one, compare position in order to de …
STK Oscar's user avatar
  • 155
1 vote
Accepted

Vector field collision avoidance

So yeah... I solved my problem... I was normalizing the vector from the enemies before adding it with the original direction, and this creates a step too big between "no collision" and "collision".
STK Oscar's user avatar
  • 155
0 votes
1 answer
321 views

Vector field collision avoidance

I'm developing a simple "Geometry Wars" like game: 2D world and multiple enemy spaceships. The enemies should be able to pursue the player and avoid collisions between them at the same time. I've impl …
STK Oscar's user avatar
  • 155