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daemondave
  • Member for 6 years, 5 months
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Why do I need two/three Vulkan pipelines for GUI presentation
Actually now that I reviewed your URLs I am essentially asking why there's a GUI pipeline created at 888 AND inside nuklear-glfw-vulkan at github.com/m0ppers/nuklear-glfw-vulkan/blob/… at line 502?
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Why do I need two/three Vulkan pipelines for GUI presentation
Expanded problem thanks to jherico's observations...
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Why do I need two/three Vulkan pipelines for GUI presentation
Thank you for explaining, but why do you need to essentially have a "copy over" pipeline? That's where my confusion lies.
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Why does reading my depth texture in GLSL return less than one?
Expounded without interpretation so rot nor interpretation is a problem.
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