You are not logged in. Your edit will be placed in a queue until it is peer reviewed.
We welcome edits that make the post easier to understand and more valuable for readers. Because community members review edits, please try to make the post substantially better than how you found it, for example, by fixing grammar or adding additional resources and hyperlinks.
Required fields*
- I tried it out and ran into a few issues. But mainly that using "data get entity" and such only works when targetting a single entity, so I had to edit commands which may have lead to the whole thing not working. But, this has given me a lot of new ideas as I had never thought of using something like that last command. (Getting data from one thing and modifying something else with it)Wicked Grinn– Wicked Grinn2021-03-02 16:28:36 +00:00Commented Mar 2, 2021 at 16:28
- I tried using this new idea to check directly for the nbt of the block beneath the player, but block type is not an nbt so nothing gets returned if the block has no special nbt.Wicked Grinn– Wicked Grinn2021-03-02 16:29:34 +00:00Commented Mar 2, 2021 at 16:29
- I'm gonna try using "execute as @a[scores={camouflaged=1..}] at @s run data get block ~ ~-1 ~ id". It worked with a chest at the very least... Well, not exactly that, but you get the idea*Wicked Grinn– Wicked Grinn2021-03-02 16:38:21 +00:00Commented Mar 2, 2021 at 16:38
- Well nope, it actually ONLY works with chests and the like.Wicked Grinn– Wicked Grinn2021-03-02 16:40:28 +00:00Commented Mar 2, 2021 at 16:40
- You can do that with block entities only, but you need the arrow trick for all other blocks. I updated my answer, you need to wait one tick between summoning the arrow and getting its data.In2itivity– In2itivity2021-03-02 16:40:54 +00:00Commented Mar 2, 2021 at 16:40
| Show 3 more comments
How to Edit
- Correct minor typos or mistakes
- Clarify meaning without changing it
- Add related resources or links
- Always respect the author’s intent
- Don’t use edits to reply to the author
How to Format
- create code fences with backticks ` or tildes ~ ```
like so
``` - add language identifier to highlight code ```python
def function(foo):
print(foo)
``` - put returns between paragraphs
- for linebreak add 2 spaces at end
- _italic_ or **bold**
- indent code by 4 spaces
- backtick escapes
`like _so_` - quote by placing > at start of line
- to make links (use https whenever possible) <https://example.com>[example](https://example.com)<a href="https://example.com">example</a>
How to Tag
A tag is a keyword or label that categorizes your question with other, similar questions. Choose one or more (up to 5) tags that will help answerers to find and interpret your question.
- complete the sentence: my question is about...
- use tags that describe things or concepts that are essential, not incidental to your question
- favor using existing popular tags
- read the descriptions that appear below the tag
If your question is primarily about a topic for which you can't find a tag:
- combine multiple words into single-words with hyphens (e.g. minecraft-java-edition), up to a maximum of 35 characters
- creating new tags is a privilege; if you can't yet create a tag you need, then post this question without it, then ask the community to create it for you
lang-py