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Pull requests: bevyengine/bevy
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compute the text buffer size during layout updates A-Text Rendering and layout for characters C-Performance A change motivated by improving speed, memory usage or compile times D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22010 opened Dec 2, 2025 by ickshonpe Loading…
Update Rendering and layout for characters C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
TextLayoutInfo's scale factor and size in queue_text A-Text #22007 opened Dec 2, 2025 by ickshonpe Loading…
TextLayoutInfo::clear A-Text #22006 opened Dec 2, 2025 by ickshonpe Loading…
Make BRP builtins utilities Sending data between clients, servers and machines C-Usability A targeted quality-of-life change that makes Bevy easier to use
parse and parse_some public A-Networking #22005 opened Dec 2, 2025 by Nilirad Loading…
remove newline between
CursorIcon struct and its attributes #22002 opened Dec 2, 2025 by databasedav Loading…
Fix dragging-over panic A-Picking Pointing at and selecting objects of all sorts C-Bug An unexpected or incorrect behavior C-Code-Quality A section of code that is hard to understand or change M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide P-Crash A sudden unexpected crash P-Regression Functionality that used to work but no longer does. Add a test for this! S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
Fix comment in Pointing at and selecting objects of all sorts C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
pointer_events A-Picking #21996 opened Dec 1, 2025 by ickshonpe Loading…
Add MeshTag to array_texture example to demonstrate layer selection in shader A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples D-Shaders This code uses GPU shader languages M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21989 opened Dec 1, 2025 by mgi388 Loading…
add InfallibleMesh for mesh construction without unwraps A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use
#21986 opened Nov 30, 2025 by robtfm Loading…
Contiguous access A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible C-Performance A change motivated by improving speed, memory usage or compile times D-Complex Quite challenging from either a design or technical perspective. Ask for help! D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward
Add a new Involves time keeping and reporting C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
almost_finish method for Timer with immediate first tick action A-Time #21983 opened Nov 30, 2025 by Rajveer100 Loading…
Fix unsound Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy P-Unsound A bug that results in undefined compiler behavior S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
&EntityMutExcept to FilteredEntityMut conversion A-ECS #21980 Fix Component/Relationship derive using non fully qualified path
#21981 opened Nov 30, 2025 by HeartofPhos Loading…
Accept boxed conditions for Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
run_if, and cleanup IntoScheduleConfigs A-ECS #21977 opened Nov 30, 2025 by ItsDoot Loading…
Remove A change to the crates that Bevy depends on D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
getrandom dependency from bevy_platform. C-Dependencies #21971 opened Nov 28, 2025 by kpreid Loading…
Fix the doc test for WebAssetPlugin A-Assets Load files from disk to use for things like images, models, and sounds C-Testing A change that impacts how we test Bevy or how users test their apps D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21968 opened Nov 28, 2025 by andriyDev Loading…
Don't update the text buffer in Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
text_system A-Text #21966 opened Nov 28, 2025 by ickshonpe Loading…
Use RayMap and RenderLayers in bevy_sprite/picking_backend A-Picking Pointing at and selecting objects of all sorts C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21959 opened Nov 27, 2025 by bloopyboop Loading…
Change the Mali GPUs denylist of GPU preprocessing to Culling level
#21955 opened Nov 27, 2025 by beicause Loading…
Solari: Misc improvements A-Rendering Drawing game state to the screen C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. S-Needs-Review Needs reviewer attention (from anyone!) to move forward
Fix documentation links in examples C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Nominated-To-Close A triage team member thinks this PR or issue should be closed out.
#21947 opened Nov 26, 2025 by 1ace Loading…
Add Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
MeshPipelineKey::LIGHTMAPPED as applicable during the wireframe pass A-Rendering Previous Next
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