Skip to content

Pull requests: bevyengine/bevy

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Reviews
Assignee
Filter by who’s assigned
Assigned to nobody Loading
Sort

Pull requests list

compute the text buffer size during layout updates A-Text Rendering and layout for characters C-Performance A change motivated by improving speed, memory usage or compile times D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22010 opened Dec 2, 2025 by ickshonpe Loading…
Update TextLayoutInfo's scale factor and size in queue_text A-Text Rendering and layout for characters C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#22007 opened Dec 2, 2025 by ickshonpe Loading…
TextLayoutInfo::clear A-Text Rendering and layout for characters D-Trivial Nice and easy! A great choice to get started with Bevy
#22006 opened Dec 2, 2025 by ickshonpe Loading…
Make BRP builtins utilities parse and parse_some public A-Networking Sending data between clients, servers and machines C-Usability A targeted quality-of-life change that makes Bevy easier to use
#22005 opened Dec 2, 2025 by Nilirad Loading…
Fix dragging-over panic A-Picking Pointing at and selecting objects of all sorts C-Bug An unexpected or incorrect behavior C-Code-Quality A section of code that is hard to understand or change M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide P-Crash A sudden unexpected crash P-Regression Functionality that used to work but no longer does. Add a test for this! S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21999 opened Dec 1, 2025 by ickshonpe Loading… 0.18
Fix comment in pointer_events A-Picking Pointing at and selecting objects of all sorts C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21996 opened Dec 1, 2025 by ickshonpe Loading…
Add MeshTag to array_texture example to demonstrate layer selection in shader A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples D-Shaders This code uses GPU shader languages M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21989 opened Dec 1, 2025 by mgi388 Loading…
add InfallibleMesh for mesh construction without unwraps A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use
#21986 opened Nov 30, 2025 by robtfm Loading…
Contiguous access A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible C-Performance A change motivated by improving speed, memory usage or compile times D-Complex Quite challenging from either a design or technical perspective. Ask for help! D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21984 opened Nov 30, 2025 by Jenya705 Draft
Add a new almost_finish method for Timer with immediate first tick action A-Time Involves time keeping and reporting C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#21983 opened Nov 30, 2025 by Rajveer100 Loading…
Fix unsound &EntityMutExcept to FilteredEntityMut conversion A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy P-Unsound A bug that results in undefined compiler behavior S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21982 opened Nov 30, 2025 by ItsDoot Loading… 0.18
Accept boxed conditions for run_if, and cleanup IntoScheduleConfigs A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21977 opened Nov 30, 2025 by ItsDoot Loading…
Added required features data to docs export
#21975 opened Nov 29, 2025 by Sigma-dev Loading…
Remove getrandom dependency from bevy_platform. C-Dependencies A change to the crates that Bevy depends on D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#21971 opened Nov 28, 2025 by kpreid Loading…
Fix the doc test for WebAssetPlugin A-Assets Load files from disk to use for things like images, models, and sounds C-Testing A change that impacts how we test Bevy or how users test their apps D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21968 opened Nov 28, 2025 by andriyDev Loading…
Don't update the text buffer in text_system A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21966 opened Nov 28, 2025 by ickshonpe Loading…
Use RayMap and RenderLayers in bevy_sprite/picking_backend A-Picking Pointing at and selecting objects of all sorts C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21959 opened Nov 27, 2025 by bloopyboop Loading…
Solari: Misc improvements A-Rendering Drawing game state to the screen C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21953 opened Nov 27, 2025 by JMS55 Loading… 0.18
Fix documentation links in examples C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Nominated-To-Close A triage team member thinks this PR or issue should be closed out.
#21947 opened Nov 26, 2025 by 1ace Loading…
Add MeshPipelineKey::LIGHTMAPPED as applicable during the wireframe pass A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21942 opened Nov 25, 2025 by mgi388 Loading… 0.18
ProTip! Filter pull requests by the default branch with base:main.