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1 | | -# Indiana Jones and the Infernal Machine plugin for GIMP |
2 | | -GIMP plugin for importing/exporting texture files (`.mat`) for the game Indiana Jones and the Infernal Machine. |
| 1 | +# Indiana Jones and the Infernal Machine plugin for GIMP 3 |
| 2 | +GIMP 3 plugin for importing/exporting texture files (`.mat`) for the game Indiana Jones and the Infernal Machine. |
3 | 3 |
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4 | 4 | <img src="demo/imt.png" width="70%"/> |
5 | 5 |
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6 | 6 | # Requirements |
7 | | -[GIMP](https://www.gimp.org/), recommended GIMP version >= 2.10. |
| 7 | +GIMP 3: [https://www.gimp.org](https://www.gimp.org/) |
8 | 8 | In order for plugin to work make sure to install GIMP with **python scripting**. |
9 | 9 |
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10 | 10 | # Installation |
11 | 11 | 1. Download the latest `gimp-file-mat.zip` from the [Releases](https://github.com/smlu/gimp-ijim/releases) page or download/clone this repository. |
12 | 12 | 2. Extract/copy the `file-mat` folder to GIMP's `plug-ins` folder: |
13 | | - - **Windows**: `C:\Users\<USERNAME>\AppData\Roaming\GIMP\2.10\plug-ins` |
| 13 | + - **Windows**: `C:\Users\<USERNAME>\AppData\Roaming\GIMP\3.0\plug-ins` |
14 | 14 | *Make sure you have GIMP installed with support for Python scripting.* |
15 | 15 |
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16 | | - - **Linux**: `/home/<USERNAME>/.config/GIMP/2.10/plug-ins` |
17 | | - - **macOS**: `/Users/<USERNAME>/Library/Application Support/GIMP/2.10/plug-ins` |
| 16 | + - **Linux**: `/home/<USERNAME>/.config/GIMP/3.0/plug-ins` |
| 17 | + - **macOS**: `/Users/<USERNAME>/Library/Application Support/GIMP/3.0/plug-ins` |
18 | 18 |
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19 | 19 | *Note: If you can’t locate the `plug-ins` folder, open GIMP and go to Edit > Preferences > Folders > Plug-Ins and use one of the listed folders.* |
20 | 20 |
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21 | 21 | # Usage |
22 | 22 | ## Importing texture .mat file |
23 | | -To import `.mat` file into GIMP, go to *File > Open* then navigate to the folder containing `*.mat` file, select it and click *Open*. |
| 23 | +To import `.mat` file into GIMP, go to *File > Open* then navigate to the folder containing `*.mat` file, select a file and click *Open*. |
24 | 24 |
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25 | 25 | <img src="demo/imd.png" width="70%"/> |
26 | 26 |
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27 | 27 | ## Exporting image as .mat file |
28 | | -To export image as `.mat` file from GIMP, go to *File > Export As* then navigate to the folder where you want to export file, enter the file name with `*.mat` extension and click *Export*. A new dialog window will open up where you can edit export options. |
| 28 | +To export image as `.mat` image file, in GIMP go to *File > Export As* then navigate to the folder where you want to export file, enter the file name with `*.mat` extension and click *Export*. A new dialog window will open up where you can edit export options. |
29 | 29 |
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30 | 30 | <img src="demo/mated.png" width="50%"/> |
31 | 31 |
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32 | | -*Note: If you are planning to use exported texture in the game make sure to limit the length of file name (including `.mat` extension) to max 64 characters. See [File naming convention](https://github.com/Jones3D-The-Infernal-Engine/Documentation/tree/0ca1a1a475225a7244469f99a1d898b01191d14b#file-naming-convention) for more details.* |
| 32 | +*Note: If you are planning to use exported texture in the game make sure to limit the length of the file name (including `.mat` extension) to max 64 characters.* |
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