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- Removed the "Universal Additional Camera Data" script from DynamicCamera, as it shows up as a missing script in other render pipelines.
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- Fixed a bug where adding a `CesiumSubScene` as the child of an existing `CesiumGeoreference` in editor would cause the parent `CesiumGeoreference` to have its coordinates reset to the default.
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- Fixed the "DynamicCamera is not nested inside a game object with a CesiumGeoreference" warning when adding a new DynamicCamera in the editor.
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- Fixed support for loading textures with less than four channels.
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