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| @rakor2 Opened a new branch for feedback. Pull request (Only regarding changes related to this branch. If you require a different implementation than what was implemented in this branch, please continue to discuss it here.) Download page (Click the download icon located on the bottom right of the page) |
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Hi!
If possible, do you think you can improve performance or make depth recording less performance heavy? Maybe by adding quality presets? Or do you have any tips for improving performance?
I’m running Baldur’s Gate 3 on i9-10900 with a 25 fps cap and 2560x1440. I’m recording both the original image (using libpng 24-bit high speed, no compression) and depth (I need to record both at the same time). I’ve set unlimited threads, 1024 buffer, and every frame interval
However, after about 200 frames, the depth frames start stacking in the queue, and those stacked depth files are empty
I’m saving the files to m2 ssd.
Write speeds:
657 MB/s (Q32T1)
594 MB/s (Q8T8)
209 MB/s (Q32T1)
92 MB/s (Q1T1)
I’ve tried different addon settings. Switching the in-game fps cap to 50 and setting the interval to every 2 frames (helped a bit, I was able to record up to ~500 frames, but eventually, the queue still overflowed)
I see that there is TIFFSetField(tif, TIFFTAG_COMPRESSION, (uint16_t)COMPRESSION_LZW);, Is it going to be faster if changed to uncompressed?
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