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Change to name files as hashes
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+6
-3
lines changed

2 files changed

+6
-3
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.github/workflows/release.yml

Lines changed: 4 additions & 2 deletions
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@@ -131,7 +131,7 @@ jobs:
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deployOnServer:
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name: Deploy on server 🚀
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needs: [ variables, buildProject ]
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# Guarded by username, if you want to do something sinilar remove the next line
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# Guarded by username, you will need to remove or replace the line for your fork
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if: ${{ github.repository_owner == 'JohannesDeml' }}
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runs-on: ubuntu-latest
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steps:
@@ -156,4 +156,6 @@ jobs:
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port: 21
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protocol: ftps
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local-dir: ./build/${{ needs.variables.outputs.BUILD_NAME }}/
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server-dir: ./${{ needs.variables.outputs.TAG }}/
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server-dir: ./${{ needs.variables.outputs.TAG }}/
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# Make sure old files are deleted (e.g. created with name files as hashes)
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dangerous-clean-slate: true

ProjectSettings/ProjectSettings.asset

Lines changed: 2 additions & 1 deletion
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@@ -777,7 +777,7 @@ PlayerSettings:
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spritePackerPolicy:
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webGLMemorySize: 256
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webGLExceptionSupport: 1
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webGLNameFilesAsHashes: 0
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webGLNameFilesAsHashes: 1
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webGLDataCaching: 1
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webGLDebugSymbols: 0
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webGLEmscriptenArgs:
@@ -790,6 +790,7 @@ PlayerSettings:
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webGLLinkerTarget: 1
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webGLThreadsSupport: 0
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webGLDecompressionFallback: 0
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webGLPowerPreference: 2
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scriptingDefineSymbols: {}
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additionalCompilerArguments: {}
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platformArchitecture: {}

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