HTML5 Canvas Shape Events
To detect shape events with Konva, we can use the on() method to bind event handlers to a node.
The on() method requires an event type and a function to be executed when the event occurs.
Mouse events: mouseover, mouseout, mouseenter, mouseleave, mousemove, mousedown, mouseup, wheel, click, dblclick.
Touch events: touchstart, touchmove, touchend, tap, dbltap.
Pointer events: pointerdown, pointermove, pointereup, pointercancel, pointerover, pointerenter, pointerout,pointerleave, pointerclick, pointerdblclick.
Drag events: dragstart, dragmove, and dragend.
Transform events: transformstart, transform, transformend.
Instructions: Mouseover and mouseout of the triangle, and mouseover, mouseout, mousedown, and mouseup over the circle.
import Konva from 'konva'; const stage = new Konva.Stage({ container: 'container', width: window.innerWidth, height: window.innerHeight, }); const layer = new Konva.Layer(); const text = new Konva.Text({ x: 10, y: 10, fontFamily: 'Calibri', fontSize: 24, text: '', fill: 'black', }); const triangle = new Konva.RegularPolygon({ x: 80, y: 120, sides: 3, radius: 80, fill: '#00D2FF', stroke: 'black', strokeWidth: 4, }); const circle = new Konva.Circle({ x: 230, y: 100, radius: 60, fill: 'red', stroke: 'black', strokeWidth: 4, }); function writeMessage(message) { text.text(message); } triangle.on('mouseout', () => { writeMessage('Mouseout triangle'); }); triangle.on('mousemove', () => { const mousePos = stage.getPointerPosition(); writeMessage('x: ' + mousePos.x + ', y: ' + mousePos.y); }); circle.on('mouseover', () => { writeMessage('Mouseover circle'); }); circle.on('mouseout', () => { writeMessage('Mouseout circle'); }); circle.on('mousedown', () => { writeMessage('Mousedown circle'); }); circle.on('mouseup', () => { writeMessage('Mouseup circle'); }); layer.add(triangle); layer.add(circle); layer.add(text); stage.add(layer); import { Stage, Layer, RegularPolygon, Circle, Text } from 'react-konva'; import { useRef, useState } from 'react'; const App = () => { const [message, setMessage] = useState(''); const stageRef = useRef(); const writeMessage = (text) => { setMessage(text); }; return ( <Stage width={window.innerWidth} height={window.innerHeight} ref={stageRef}> <Layer> <Text x={10} y={10} fontFamily="Calibri" fontSize={24} text={message} fill="black" /> <RegularPolygon x={80} y={120} sides={3} radius={80} fill="#00D2FF" stroke="black" strokeWidth={4} onMouseout={() => writeMessage('Mouseout triangle')} onMousemove={() => { const mousePos = stageRef.current.getPointerPosition(); writeMessage('x: ' + mousePos.x + ', y: ' + mousePos.y); }} /> <Circle x={230} y={100} radius={60} fill="red" stroke="black" strokeWidth={4} onMouseover={() => writeMessage('Mouseover circle')} onMouseout={() => writeMessage('Mouseout circle')} onMousedown={() => writeMessage('Mousedown circle')} onMouseup={() => writeMessage('Mouseup circle')} /> </Layer> </Stage> ); }; export default App; <template> <v-stage :config="stageSize" ref="stageRef"> <v-layer> <v-text :config="textConfig" /> <v-regular-polygon :config="triangleConfig" @mouseout="writeMessage('Mouseout triangle')" @mousemove="handleTriangleMouseMove" /> <v-circle :config="circleConfig" @mouseover="writeMessage('Mouseover circle')" @mouseout="writeMessage('Mouseout circle')" @mousedown="writeMessage('Mousedown circle')" @mouseup="writeMessage('Mouseup circle')" /> </v-layer> </v-stage> </template> <script setup> import { ref } from 'vue'; const stageRef = ref(null); const message = ref(''); const stageSize = { width: window.innerWidth, height: window.innerHeight }; const textConfig = { x: 10, y: 10, fontFamily: 'Calibri', fontSize: 24, text: message, fill: 'black' }; const triangleConfig = { x: 80, y: 120, sides: 3, radius: 80, fill: '#00D2FF', stroke: 'black', strokeWidth: 4 }; const circleConfig = { x: 230, y: 100, radius: 60, fill: 'red', stroke: 'black', strokeWidth: 4 }; const writeMessage = (text) => { message.value = text; }; const handleTriangleMouseMove = () => { const mousePos = stageRef.value.getNode().getPointerPosition(); writeMessage('x: ' + mousePos.x + ', y: ' + mousePos.y); }; </script>