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By Flanigan & Kazdan: some matrices some more matrices

Instead of looking at a "box of numbers", look at the "total action" after applying the whole thing. It's an automorphism of linear spaces, meaning that in some vector-linear-algebra-type situation this is "turning things over and over in your hands without breaking the algebra that makes it be what it is". (Modulo some things—like maybe you want a constant determinant.)

determinant--drawn by me

This is also why order matters: if you compose the matrices in one direction it might not be the same as the other. $$^1_4 \Box ^2_3 {} \xrightarrow{\mathbf{V} \updownarrow} {} ^4_1 \Box ^3_2 {} \xrightarrow{\Theta_{90} \curvearrowright} {} ^1_2 \Box ^4_3 $$ versus $$^1_4 \Box ^2_3 {} \xrightarrow{\Theta_{90} \curvearrowright} {} ^4_3 \Box ^1_2 {} \xrightarrow{\mathbf{V} \updownarrow} {} ^3_4 \Box ^2_1 $$

The actions can be composed (one after the other)—that's what multiplying matrices does. Eventually the matrix representing the overall cumulative effect of whatever things you composed, should be applied to something. For this you can say "the plane", or pick a few points, or draw an F, or use a real picture (computers are good at linear transformations after all).

mona lisa shear the 3-D version http://www.kidsmathgamesonline.com/images/pictures/shapes/parallelepiped.jpgthe 3-D version

You could also watch the matrices work on Mona step by step too, to help your intuition.


Finally I think you can think of matrices as "multidimensional multiplication". $$y=mx+b$$ is affine; the truly "linear" (keeping $0 \overset{f}{\longmapsto} 0$) would be less complicated: just $$y=mx$$ (eg. sales) which is an "even" dilation stretching/dilation. $$\vec{y}=\left[ \mathbf{M} \right] \vec{x}$$ really is the multi-dimensional version of the same thing, it's just that when you have multiple numbers in each $\vec{x}$ each of the dimensions can impinge on each other multi-D for example in the case of a rotation—in physics it doesn't matter which orthonormal coördinate system you choose, so we want to "quotient away" that invariant our physical theories.

sean carroll

By Flanigan & Kazdan: some matrices some more matrices

Instead of looking at a "box of numbers", look at the "total action" after applying the whole thing. It's an automorphism of linear spaces, meaning that in some vector-linear-algebra-type situation this is "turning things over and over in your hands without breaking the algebra that makes it be what it is". (Modulo some things—like maybe you want a constant determinant.)

determinant--drawn by me

This is also why order matters: if you compose the matrices in one direction it might not be the same as the other. $$^1_4 \Box ^2_3 {} \xrightarrow{\mathbf{V} \updownarrow} {} ^4_1 \Box ^3_2 {} \xrightarrow{\Theta_{90} \curvearrowright} {} ^1_2 \Box ^4_3 $$ versus $$^1_4 \Box ^2_3 {} \xrightarrow{\Theta_{90} \curvearrowright} {} ^4_3 \Box ^1_2 {} \xrightarrow{\mathbf{V} \updownarrow} {} ^3_4 \Box ^2_1 $$

The actions can be composed (one after the other)—that's what multiplying matrices does. Eventually the matrix representing the overall cumulative effect of whatever things you composed, should be applied to something. For this you can say "the plane", or pick a few points, or draw an F, or use a real picture (computers are good at linear transformations after all).

mona lisa shear the 3-D version http://www.kidsmathgamesonline.com/images/pictures/shapes/parallelepiped.jpg

You could also watch the matrices work on Mona step by step too, to help your intuition.


Finally I think you can think of matrices as "multidimensional multiplication". $$y=mx+b$$ is affine; the truly "linear" (keeping $0 \overset{f}{\longmapsto} 0$) would be less complicated: just $$y=mx$$ (eg. sales) which is an "even" dilation stretching/dilation. $$\vec{y}=\left[ \mathbf{M} \right] \vec{x}$$ really is the multi-dimensional version of the same thing, it's just that when you have multiple numbers in each $\vec{x}$ each of the dimensions can impinge on each other multi-D for example in the case of a rotation—in physics it doesn't matter which orthonormal coördinate system you choose, so we want to "quotient away" that invariant our physical theories.

sean carroll

By Flanigan & Kazdan: some matrices some more matrices

Instead of looking at a "box of numbers", look at the "total action" after applying the whole thing. It's an automorphism of linear spaces, meaning that in some vector-linear-algebra-type situation this is "turning things over and over in your hands without breaking the algebra that makes it be what it is". (Modulo some things—like maybe you want a constant determinant.)

determinant--drawn by me

This is also why order matters: if you compose the matrices in one direction it might not be the same as the other. $$^1_4 \Box ^2_3 {} \xrightarrow{\mathbf{V} \updownarrow} {} ^4_1 \Box ^3_2 {} \xrightarrow{\Theta_{90} \curvearrowright} {} ^1_2 \Box ^4_3 $$ versus $$^1_4 \Box ^2_3 {} \xrightarrow{\Theta_{90} \curvearrowright} {} ^4_3 \Box ^1_2 {} \xrightarrow{\mathbf{V} \updownarrow} {} ^3_4 \Box ^2_1 $$

The actions can be composed (one after the other)—that's what multiplying matrices does. Eventually the matrix representing the overall cumulative effect of whatever things you composed, should be applied to something. For this you can say "the plane", or pick a few points, or draw an F, or use a real picture (computers are good at linear transformations after all).

mona lisa shear the 3-D version

You could also watch the matrices work on Mona step by step too, to help your intuition.


Finally I think you can think of matrices as "multidimensional multiplication". $$y=mx+b$$ is affine; the truly "linear" (keeping $0 \overset{f}{\longmapsto} 0$) would be less complicated: just $$y=mx$$ (eg. sales) which is an "even" dilation stretching/dilation. $$\vec{y}=\left[ \mathbf{M} \right] \vec{x}$$ really is the multi-dimensional version of the same thing, it's just that when you have multiple numbers in each $\vec{x}$ each of the dimensions can impinge on each other multi-D for example in the case of a rotation—in physics it doesn't matter which orthonormal coördinate system you choose, so we want to "quotient away" that invariant our physical theories.

sean carroll

replaced http://upload.wikimedia.org/ with https://upload.wikimedia.org/
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By Flanigan & Kazdan: some matrices some more matrices

Instead of looking at a "box of numbers", look at the "total action" after applying the whole thing. It's an automorphism of linear spaces, meaning that in some vector-linear-algebra-type situation this is "turning things over and over in your hands without breaking the algebra that makes it be what it is". (Modulo some things—like maybe you want a constant determinant.)

determinant--drawn by me

This is also why order matters: if you compose the matrices in one direction it might not be the same as the other. $$^1_4 \Box ^2_3 {} \xrightarrow{\mathbf{V} \updownarrow} {} ^4_1 \Box ^3_2 {} \xrightarrow{\Theta_{90} \curvearrowright} {} ^1_2 \Box ^4_3 $$ versus $$^1_4 \Box ^2_3 {} \xrightarrow{\Theta_{90} \curvearrowright} {} ^4_3 \Box ^1_2 {} \xrightarrow{\mathbf{V} \updownarrow} {} ^3_4 \Box ^2_1 $$

The actions can be composed (one after the other)—that's what multiplying matrices does. Eventually the matrix representing the overall cumulative effect of whatever things you composed, should be applied to something. For this you can say "the plane", or pick a few points, or draw an F, or use a real picture (computers are good at linear transformations after all).

mona lisa shear http://upload.wikimedia.org/wikipedia/commons/3/3c/Mona_Lisa_eigenvector_grid.pngmona lisa shear the 3-D version http://www.kidsmathgamesonline.com/images/pictures/shapes/parallelepiped.jpg

You could also watch the matrices work on Mona step by step too, to help your intuition.


Finally I think you can think of matrices as "multidimensional multiplication". $$y=mx+b$$ is affine; the truly "linear" (keeping $0 \overset{f}{\longmapsto} 0$) would be less complicated: just $$y=mx$$ (eg. sales) which is an "even" dilation stretching/dilation. $$\vec{y}=\left[ \mathbf{M} \right] \vec{x}$$ really is the multi-dimensional version of the same thing, it's just that when you have multiple numbers in each $\vec{x}$ each of the dimensions can impinge on each other multi-D for example in the case of a rotation—in physics it doesn't matter which orthonormal coördinate system you choose, so we want to "quotient away" that invariant our physical theories.

sean carroll

By Flanigan & Kazdan: some matrices some more matrices

Instead of looking at a "box of numbers", look at the "total action" after applying the whole thing. It's an automorphism of linear spaces, meaning that in some vector-linear-algebra-type situation this is "turning things over and over in your hands without breaking the algebra that makes it be what it is". (Modulo some things—like maybe you want a constant determinant.)

determinant--drawn by me

This is also why order matters: if you compose the matrices in one direction it might not be the same as the other. $$^1_4 \Box ^2_3 {} \xrightarrow{\mathbf{V} \updownarrow} {} ^4_1 \Box ^3_2 {} \xrightarrow{\Theta_{90} \curvearrowright} {} ^1_2 \Box ^4_3 $$ versus $$^1_4 \Box ^2_3 {} \xrightarrow{\Theta_{90} \curvearrowright} {} ^4_3 \Box ^1_2 {} \xrightarrow{\mathbf{V} \updownarrow} {} ^3_4 \Box ^2_1 $$

The actions can be composed (one after the other)—that's what multiplying matrices does. Eventually the matrix representing the overall cumulative effect of whatever things you composed, should be applied to something. For this you can say "the plane", or pick a few points, or draw an F, or use a real picture (computers are good at linear transformations after all).

mona lisa shear http://upload.wikimedia.org/wikipedia/commons/3/3c/Mona_Lisa_eigenvector_grid.png the 3-D version http://www.kidsmathgamesonline.com/images/pictures/shapes/parallelepiped.jpg

You could also watch the matrices work on Mona step by step too, to help your intuition.


Finally I think you can think of matrices as "multidimensional multiplication". $$y=mx+b$$ is affine; the truly "linear" (keeping $0 \overset{f}{\longmapsto} 0$) would be less complicated: just $$y=mx$$ (eg. sales) which is an "even" dilation stretching/dilation. $$\vec{y}=\left[ \mathbf{M} \right] \vec{x}$$ really is the multi-dimensional version of the same thing, it's just that when you have multiple numbers in each $\vec{x}$ each of the dimensions can impinge on each other multi-D for example in the case of a rotation—in physics it doesn't matter which orthonormal coördinate system you choose, so we want to "quotient away" that invariant our physical theories.

sean carroll

By Flanigan & Kazdan: some matrices some more matrices

Instead of looking at a "box of numbers", look at the "total action" after applying the whole thing. It's an automorphism of linear spaces, meaning that in some vector-linear-algebra-type situation this is "turning things over and over in your hands without breaking the algebra that makes it be what it is". (Modulo some things—like maybe you want a constant determinant.)

determinant--drawn by me

This is also why order matters: if you compose the matrices in one direction it might not be the same as the other. $$^1_4 \Box ^2_3 {} \xrightarrow{\mathbf{V} \updownarrow} {} ^4_1 \Box ^3_2 {} \xrightarrow{\Theta_{90} \curvearrowright} {} ^1_2 \Box ^4_3 $$ versus $$^1_4 \Box ^2_3 {} \xrightarrow{\Theta_{90} \curvearrowright} {} ^4_3 \Box ^1_2 {} \xrightarrow{\mathbf{V} \updownarrow} {} ^3_4 \Box ^2_1 $$

The actions can be composed (one after the other)—that's what multiplying matrices does. Eventually the matrix representing the overall cumulative effect of whatever things you composed, should be applied to something. For this you can say "the plane", or pick a few points, or draw an F, or use a real picture (computers are good at linear transformations after all).

mona lisa shear the 3-D version http://www.kidsmathgamesonline.com/images/pictures/shapes/parallelepiped.jpg

You could also watch the matrices work on Mona step by step too, to help your intuition.


Finally I think you can think of matrices as "multidimensional multiplication". $$y=mx+b$$ is affine; the truly "linear" (keeping $0 \overset{f}{\longmapsto} 0$) would be less complicated: just $$y=mx$$ (eg. sales) which is an "even" dilation stretching/dilation. $$\vec{y}=\left[ \mathbf{M} \right] \vec{x}$$ really is the multi-dimensional version of the same thing, it's just that when you have multiple numbers in each $\vec{x}$ each of the dimensions can impinge on each other multi-D for example in the case of a rotation—in physics it doesn't matter which orthonormal coördinate system you choose, so we want to "quotient away" that invariant our physical theories.

sean carroll

replaced http://media.tumblr.com/ with https://media.tumblr.com/
Source Link

By Flanigan & Kazdan: some matrices some more matrices

Instead of looking at a "box of numbers", look at the "total action" after applying the whole thing. It's an automorphism of linear spaces, meaning that in some vector-linear-algebra-type situation this is "turning things over and over in your hands without breaking the algebra that makes it be what it is". (Modulo some things—like maybe you want a constant determinant.)

determinant--drawn by me http://media.tumblr.com/tumblr_ljzkimel1e1qbdydv.pngdeterminant--drawn by me

This is also why order matters: if you compose the matrices in one direction it might not be the same as the other. $$^1_4 \Box ^2_3 {} \xrightarrow{\mathbf{V} \updownarrow} {} ^4_1 \Box ^3_2 {} \xrightarrow{\Theta_{90} \curvearrowright} {} ^1_2 \Box ^4_3 $$ versus $$^1_4 \Box ^2_3 {} \xrightarrow{\Theta_{90} \curvearrowright} {} ^4_3 \Box ^1_2 {} \xrightarrow{\mathbf{V} \updownarrow} {} ^3_4 \Box ^2_1 $$

The actions can be composed (one after the other)—that's what multiplying matrices does. Eventually the matrix representing the overall cumulative effect of whatever things you composed, should be applied to something. For this you can say "the plane", or pick a few points, or draw an F, or use a real picture (computers are good at linear transformations after all).

mona lisa shear http://upload.wikimedia.org/wikipedia/commons/3/3c/Mona_Lisa_eigenvector_grid.png the 3-D version http://www.kidsmathgamesonline.com/images/pictures/shapes/parallelepiped.jpg

You could also watch the matrices work on Mona step by step too, to help your intuition.


Finally I think you can think of matrices as "multidimensional multiplication". $$y=mx+b$$ is affine; the truly "linear" (keeping $0 \overset{f}{\longmapsto} 0$) would be less complicated: just $$y=mx$$ (eg. sales http://media.tumblr.com/1b693cb8ccb63697e31726cbf311d1d0/tumblr_inline_mf8xpoTcya1qbdydv.pngsales) which is an "even" dilation http://media.tumblr.com/26475e678ba1486f75ed00cdb64568b4/tumblr_inline_n30z219zYI1qbdydv.pngdilation stretching/dilation. $$\vec{y}=\left[ \mathbf{M} \right] \vec{x}$$ really is the multi-dimensional version of the same thing, it's just that when you have multiple numbers in each $\vec{x}$ each of the dimensions can impinge on each other multi-D for example in the case of a rotation—in physics it doesn't matter which orthonormal coördinate system you choose, so we want to "quotient away" that invariant our physical theories.

sean carroll http://media.tumblr.com/a4f7694308aa17338141db3ad0e0ce10/tumblr_inline_n9nt9zgvBR1qbdydv.pngsean carroll

By Flanigan & Kazdan: some matrices some more matrices

Instead of looking at a "box of numbers", look at the "total action" after applying the whole thing. It's an automorphism of linear spaces, meaning that in some vector-linear-algebra-type situation this is "turning things over and over in your hands without breaking the algebra that makes it be what it is". (Modulo some things—like maybe you want a constant determinant.)

determinant--drawn by me http://media.tumblr.com/tumblr_ljzkimel1e1qbdydv.png

This is also why order matters: if you compose the matrices in one direction it might not be the same as the other. $$^1_4 \Box ^2_3 {} \xrightarrow{\mathbf{V} \updownarrow} {} ^4_1 \Box ^3_2 {} \xrightarrow{\Theta_{90} \curvearrowright} {} ^1_2 \Box ^4_3 $$ versus $$^1_4 \Box ^2_3 {} \xrightarrow{\Theta_{90} \curvearrowright} {} ^4_3 \Box ^1_2 {} \xrightarrow{\mathbf{V} \updownarrow} {} ^3_4 \Box ^2_1 $$

The actions can be composed (one after the other)—that's what multiplying matrices does. Eventually the matrix representing the overall cumulative effect of whatever things you composed, should be applied to something. For this you can say "the plane", or pick a few points, or draw an F, or use a real picture (computers are good at linear transformations after all).

mona lisa shear http://upload.wikimedia.org/wikipedia/commons/3/3c/Mona_Lisa_eigenvector_grid.png the 3-D version http://www.kidsmathgamesonline.com/images/pictures/shapes/parallelepiped.jpg

You could also watch the matrices work on Mona step by step too, to help your intuition.


Finally I think you can think of matrices as "multidimensional multiplication". $$y=mx+b$$ is affine; the truly "linear" (keeping $0 \overset{f}{\longmapsto} 0$) would be less complicated: just $$y=mx$$ (eg. sales http://media.tumblr.com/1b693cb8ccb63697e31726cbf311d1d0/tumblr_inline_mf8xpoTcya1qbdydv.png) which is an "even" dilation http://media.tumblr.com/26475e678ba1486f75ed00cdb64568b4/tumblr_inline_n30z219zYI1qbdydv.png stretching/dilation. $$\vec{y}=\left[ \mathbf{M} \right] \vec{x}$$ really is the multi-dimensional version of the same thing, it's just that when you have multiple numbers in each $\vec{x}$ each of the dimensions can impinge on each other multi-D for example in the case of a rotation—in physics it doesn't matter which orthonormal coördinate system you choose, so we want to "quotient away" that invariant our physical theories.

sean carroll http://media.tumblr.com/a4f7694308aa17338141db3ad0e0ce10/tumblr_inline_n9nt9zgvBR1qbdydv.png

By Flanigan & Kazdan: some matrices some more matrices

Instead of looking at a "box of numbers", look at the "total action" after applying the whole thing. It's an automorphism of linear spaces, meaning that in some vector-linear-algebra-type situation this is "turning things over and over in your hands without breaking the algebra that makes it be what it is". (Modulo some things—like maybe you want a constant determinant.)

determinant--drawn by me

This is also why order matters: if you compose the matrices in one direction it might not be the same as the other. $$^1_4 \Box ^2_3 {} \xrightarrow{\mathbf{V} \updownarrow} {} ^4_1 \Box ^3_2 {} \xrightarrow{\Theta_{90} \curvearrowright} {} ^1_2 \Box ^4_3 $$ versus $$^1_4 \Box ^2_3 {} \xrightarrow{\Theta_{90} \curvearrowright} {} ^4_3 \Box ^1_2 {} \xrightarrow{\mathbf{V} \updownarrow} {} ^3_4 \Box ^2_1 $$

The actions can be composed (one after the other)—that's what multiplying matrices does. Eventually the matrix representing the overall cumulative effect of whatever things you composed, should be applied to something. For this you can say "the plane", or pick a few points, or draw an F, or use a real picture (computers are good at linear transformations after all).

mona lisa shear http://upload.wikimedia.org/wikipedia/commons/3/3c/Mona_Lisa_eigenvector_grid.png the 3-D version http://www.kidsmathgamesonline.com/images/pictures/shapes/parallelepiped.jpg

You could also watch the matrices work on Mona step by step too, to help your intuition.


Finally I think you can think of matrices as "multidimensional multiplication". $$y=mx+b$$ is affine; the truly "linear" (keeping $0 \overset{f}{\longmapsto} 0$) would be less complicated: just $$y=mx$$ (eg. sales) which is an "even" dilation stretching/dilation. $$\vec{y}=\left[ \mathbf{M} \right] \vec{x}$$ really is the multi-dimensional version of the same thing, it's just that when you have multiple numbers in each $\vec{x}$ each of the dimensions can impinge on each other multi-D for example in the case of a rotation—in physics it doesn't matter which orthonormal coördinate system you choose, so we want to "quotient away" that invariant our physical theories.

sean carroll

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address another part of the question
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isomorphismes
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isomorphismes
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