When I go through examples of calculating the intersection of two planes, there seems to be a convention of choosing an arbitrary point in order to solve the linear equations in question and get a particular point on the intersection line.
Let's take an example from a previously-asked question, where the given equations were:
$x + 2y + z - 1 = 0$
$2x + 3y - 2z + 2 = 0$
And the relevant part in the second-most voted answer goes as follows:
Next, we need to find a particular point on the line. We can try $y=0$ and solve the resulting system of linear equations:$$\begin{align}x+z-1&=&0\\2x-2z+2&=&0\end{align}$$ giving $x=0, z=1$
My question:
How does one know what is the correct point to choose, and how does one validates that the chosen point is correct?
Also, if the chosen point is wrong, how does one successfully guess the next point?
I've found another answer that seems to be very relevant, but I can't explain it:
Sometimes the line of intersection happens to be parallel to the z=0 plane. In that case you could try y=0 or x=0. (One of these is sure to work.)
I'm a beginner, so that's a fundamental thing, probably trivial, I don't get: Why is that true?