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Nov 29, 2015 at 21:25 vote accept მამუკა ჯიბლაძე
Nov 29, 2015 at 21:15 comment added მამუკა ჯიბლაძე (1) seems to work - reached 500 frames without problems and now trying more. As for (2), it depends on how often new circles grow perceptibly, if I am not mistaken this happens more frequently than once in 10 frames and then the animation would become jumpy. Will try though, maybe it will work.
Nov 29, 2015 at 20:57 comment added Michael E2 (1) Converting each frame to a bitmap can save some memory at the expense of vector graphics. E.g. ColorConvert[Rasterize[frames[[1]], "Image", ImageSize -> 500], "Grayscale"] takes about 125KB. (2) Another idea is to compute every 10th frame or so and zoom in via changing the PlotRange (via something like Show[frame[[Ceiling[i/10]]], PlotRange -> {..}]) on a given frame 10 times before moving to the next frame.
Nov 29, 2015 at 20:48 comment added Michael E2 @მამუკაჯიბლაძე Yes c and e are from the first program. I used the height; one could use width. One can guess what to multiply by (60*2 Pi in my code), or one could calculate. What looks good will depend on resolution of final images. This might look good and use less memory: Ceiling[Max[3, 15 2 Pi Sqrt[r/scale]]].
Nov 29, 2015 at 19:02 comment added მამუკა ჯიბლაძე Heigth definitely produces nice output, and is reasonably quick, but eats memory, at least in my case (4gb ram). After 500th frame it was swapping so wildly I could not even restart the system, had to switch the machine off by hand. Somehow I cannot figure out, is your scale designed in such way that one pixel radius requires one point only?
Nov 29, 2015 at 18:16 comment added მამუკა ჯიბლაძე Oh I think i've got it, you mean c and e from my first code? The height itself?
Nov 29, 2015 at 17:44 comment added მამუკა ჯიბლაძე Thanks! Looks quite promising and I tried but could not figure out what are c and e. I tried r/height (radius by size of the viewed rectangle) instead of your Abs[c-e], the cycle is almost as quick, but exporting seems to take too much time (it is still not finished). So I don't know what is the optimal scale, could you please explain?
Nov 29, 2015 at 16:46 history edited Michael E2 CC BY-SA 3.0
Added explanation
Nov 29, 2015 at 16:01 history edited Michael E2 CC BY-SA 3.0
Fixed typo
Nov 29, 2015 at 15:34 history answered Michael E2 CC BY-SA 3.0