Timeline for Easy way to export Graphics3D as triangles with VertexNormals?
Current License: CC BY-SA 3.0
12 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Nov 17, 2012 at 8:20 | history | edited | István Zachar | CC BY-SA 3.0 | added 14 characters in body; edited title |
| Nov 17, 2012 at 0:41 | answer | added | halirutan | timeline score: 6 | |
| Oct 7, 2012 at 13:06 | history | edited | Mr.Wizard | CC BY-SA 3.0 | added 63 characters in body |
| Oct 7, 2012 at 12:08 | history | tweeted | twitter.com/#!/StackMma/status/254916051157020672 | ||
| Oct 7, 2012 at 11:06 | comment | added | Dr. belisarius | Dale : NOFF Stores a collection of planar polygons with possibly shared vertices and vertex normal data. | |
| Oct 7, 2012 at 11:03 | comment | added | partition_of_unity | Thanks for the tips! I hadn't tried X3D or NOFF before. | |
| Oct 7, 2012 at 10:57 | comment | added | J. M.'s missing motivation | You can't use NOFF? | |
| Oct 7, 2012 at 10:57 | history | edited | partition_of_unity | CC BY-SA 3.0 | added 140 characters in body |
| Oct 7, 2012 at 10:55 | comment | added | Dr. belisarius | Hi! Welcome to the site! Perhaps you could provide a minimal working example of your 3d graphics. | |
| Oct 7, 2012 at 10:55 | comment | added | kglr | Have you tried exporting in X3D formats? | |
| Oct 7, 2012 at 10:22 | review | First posts | |||
| Oct 7, 2012 at 11:53 | |||||
| Oct 7, 2012 at 10:19 | history | asked | partition_of_unity | CC BY-SA 3.0 |