Skip to main content

Timeline for Rendering ListPlot3D Surface

Current License: CC BY-SA 3.0

12 events
when toggle format what by license comment
Apr 13, 2017 at 12:56 history edited CommunityBot
replaced http://mathematica.stackexchange.com/ with https://mathematica.stackexchange.com/
Oct 18, 2016 at 13:07 vote accept pdini
Oct 18, 2016 at 9:09 answer added halirutan timeline score: 0
Oct 18, 2016 at 8:49 comment added pdini @halirutan, I figured out how to use Blend in ColorFunction. I am still struggling with the Mesh, currently playing around with the MeshFunctions. However, I had not noticed that in your example the surface seems to be limited to the data region, it does not reach the outer walls of the box. How did you do that?? That was my corollary question. Thanks a lot.
Oct 17, 2016 at 8:47 comment added pdini @halirutan, could you please also add your code? Thanks.
Oct 17, 2016 at 8:26 history edited pdini CC BY-SA 3.0
added 4 characters in body
Oct 17, 2016 at 8:23 comment added pdini @halirutan, thanks, this is what I am looking for! When I added Mesh -> Full or some value like 200 to my code, however, I got a mesh with a rectangular aspect ratio. How did you get square cells?
Oct 17, 2016 at 8:22 comment added pdini @Feyre please see pictures in the edit above. I tried your commands and the result looks really cool. It reminds me of the Giant Causeway en.wikipedia.org/wiki/Giant%27s_Causeway. However, that's not quite what I was looking for. Using my original code as for the pics above you can see that the quality is pretty poor for both hi-res and low-res versions.
Oct 17, 2016 at 8:18 history edited pdini CC BY-SA 3.0
added figures
Oct 16, 2016 at 18:29 comment added halirutan In my opinion, for such a bumpy non-smooth surface you should really give your eyes as much guide as possible. I would Blend in the ColorFunction to make the transition smoother. Additionally, I would use a narrow grid that is clearly visible. Something along this i.sstatic.net/sTarQ.png
Oct 16, 2016 at 17:50 comment added Feyre It's possible that the surface quality is poor because of different reasons. Where in the first instance your pc couldn't keep up with the amount of points, and in the second instance you simply have too few points. How does it look when you use all 6000 points to make one snapshot in time with this code without Animate[]? 150 points is really quite few, just check , InterpolationOrder -> 0, Filling -> Bottom, Mesh -> None.
Oct 16, 2016 at 16:28 history asked pdini CC BY-SA 3.0