Timeline for Rendering ListPlot3D Surface
Current License: CC BY-SA 3.0
12 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 13, 2017 at 12:56 | history | edited | CommunityBot | replaced http://mathematica.stackexchange.com/ with https://mathematica.stackexchange.com/ | |
| Oct 18, 2016 at 13:07 | vote | accept | pdini | ||
| Oct 18, 2016 at 9:09 | answer | added | halirutan | timeline score: 0 | |
| Oct 18, 2016 at 8:49 | comment | added | pdini | @halirutan, I figured out how to use Blend in ColorFunction. I am still struggling with the Mesh, currently playing around with the MeshFunctions. However, I had not noticed that in your example the surface seems to be limited to the data region, it does not reach the outer walls of the box. How did you do that?? That was my corollary question. Thanks a lot. | |
| Oct 17, 2016 at 8:47 | comment | added | pdini | @halirutan, could you please also add your code? Thanks. | |
| Oct 17, 2016 at 8:26 | history | edited | pdini | CC BY-SA 3.0 | added 4 characters in body |
| Oct 17, 2016 at 8:23 | comment | added | pdini | @halirutan, thanks, this is what I am looking for! When I added Mesh -> Full or some value like 200 to my code, however, I got a mesh with a rectangular aspect ratio. How did you get square cells? | |
| Oct 17, 2016 at 8:22 | comment | added | pdini | @Feyre please see pictures in the edit above. I tried your commands and the result looks really cool. It reminds me of the Giant Causeway en.wikipedia.org/wiki/Giant%27s_Causeway. However, that's not quite what I was looking for. Using my original code as for the pics above you can see that the quality is pretty poor for both hi-res and low-res versions. | |
| Oct 17, 2016 at 8:18 | history | edited | pdini | CC BY-SA 3.0 | added figures |
| Oct 16, 2016 at 18:29 | comment | added | halirutan | In my opinion, for such a bumpy non-smooth surface you should really give your eyes as much guide as possible. I would Blend in the ColorFunction to make the transition smoother. Additionally, I would use a narrow grid that is clearly visible. Something along this i.sstatic.net/sTarQ.png | |
| Oct 16, 2016 at 17:50 | comment | added | Feyre | It's possible that the surface quality is poor because of different reasons. Where in the first instance your pc couldn't keep up with the amount of points, and in the second instance you simply have too few points. How does it look when you use all 6000 points to make one snapshot in time with this code without Animate[]? 150 points is really quite few, just check , InterpolationOrder -> 0, Filling -> Bottom, Mesh -> None. | |
| Oct 16, 2016 at 16:28 | history | asked | pdini | CC BY-SA 3.0 |