Timeline for Polygon mesh: Compute vertex normals for smooth shading
Current License: CC BY-SA 3.0
7 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Mar 22, 2018 at 12:37 | history | edited | J. M.'s missing motivation | CC BY-SA 3.0 | added 2 characters in body |
| Mar 21, 2018 at 5:17 | answer | added | J. M.'s missing motivation | timeline score: 5 | |
| Nov 5, 2016 at 6:45 | history | tweeted | twitter.com/StackMma/status/794792755239256064 | ||
| Nov 4, 2016 at 10:23 | answer | added | Michael E2 | timeline score: 14 | |
| Nov 3, 2016 at 18:46 | comment | added | Michael E2 | So VertexNormals -> Region`Mesh`MeshCellNormals[reg, 0] is not what you're looking for? Or is it? | |
| Nov 3, 2016 at 16:58 | answer | added | Ramble | timeline score: 8 | |
| Nov 2, 2016 at 14:29 | history | asked | Szabolcs | CC BY-SA 3.0 |