Skip to main content

You are not logged in. Your edit will be placed in a queue until it is peer reviewed.

We welcome edits that make the post easier to understand and more valuable for readers. Because community members review edits, please try to make the post substantially better than how you found it, for example, by fixing grammar or adding additional resources and hyperlinks.

6
  • $\begingroup$ P. S. If needed, one can add BaseStyle -> {BSplineSurface3DBoxOptions -> {Method -> {"SplinePoints" -> 40}}}, similar to what was done here. $\endgroup$ Commented Dec 11, 2016 at 3:24
  • $\begingroup$ Can this be used to generate arbitrary spherical polygon for given vertices? (I just don't have time to investigate :)) If you want I will ask an official question. $\endgroup$ Commented Apr 19, 2017 at 20:31
  • $\begingroup$ @Kuba, no, this is only good for making spherical quadrilaterals, or isosceles spherical triangles. Making an arbitrary spherical polygon with NURBS looks tough, from what I've researched. $\endgroup$ Commented Apr 20, 2017 at 0:58
  • $\begingroup$ Thanks. That's a pity. Does the fact that I don't care about very precise approximation changes anything? $\endgroup$ Commented Apr 20, 2017 at 13:54
  • $\begingroup$ @Kuba, you might want to look at this thread in the meantime; someday, when I find time, I'll try implementing the NURBS method for spherical polygons. $\endgroup$ Commented Apr 20, 2017 at 13:59