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Timeline for How to make a Spherical Cow?

Current License: CC BY-SA 3.0

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Jan 14, 2017 at 18:17 comment added J. M.'s missing motivation To anybody else reading this: since the answerer is not willing or able to post sundry code, you might be able to use some pieces from this answer if you wish to pursue this approach.
Jan 14, 2017 at 17:31 comment added masterxilo A simple variant of the discrete laplacian operator applied at a vertex computes the difference between a vertex' location and the average location of its neighbors. The smoothing operation resulting from this simply sets each vertex' position to the average of its neighbors. CurvatureFlowFilter does something similar for images. There, that's some more pointers for looking up the theory, I'm not giving out the full answers here ;)
Jan 13, 2017 at 12:58 comment added J. M.'s missing motivation "This should be rather straightforward to implement in Mathematica." - then you should show a "straightforward" implementation for this to be a proper answer, no? ;)
Jan 13, 2017 at 12:32 history answered masterxilo CC BY-SA 3.0