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Aug 4, 2018 at 23:25 answer added andre314 timeline score: 9
Mar 28, 2017 at 1:09 vote accept matheorem
Mar 28, 2017 at 1:04 comment added matheorem @Szabolcs I finally understand the texture and post my understanding. Thank you so much for your answer. It enlighten me. But in terms of your manipulate result, is it due to different OS? I am on windows
Mar 28, 2017 at 1:01 answer added matheorem timeline score: 8
Mar 27, 2017 at 19:30 comment added Szabolcs This new example looks different on my machine ... i.sstatic.net/fv4yR.png but I find it really hard to follow with this type of image. I hope I explained why the center is somewhere else in your original question, but with this new one I cannot help.
Mar 27, 2017 at 16:25 history tweeted twitter.com/StackMma/status/846397808768958466
Mar 27, 2017 at 16:23 history edited matheorem CC BY-SA 3.0
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Mar 27, 2017 at 14:49 history edited J. M.'s missing motivation
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Mar 27, 2017 at 14:26 answer added Szabolcs timeline score: 9
Mar 27, 2017 at 14:19 comment added Szabolcs I think polygons with texturing (or gradients) are always rendered triangle by triangle. You have a quadrangle, which is broken down into two triangles. That is what causes the distortion. When I try to experiment with this though, I get many internal self test errors ... so I will stop here. I think the triangles are Polygon[{{{0, 0}, {1, 0}, {2, 2}}, {{2, 2}, {0.5, 2.5}, {0, 0}}}.
Mar 27, 2017 at 14:15 comment added matheorem @Szabolcs Sorry, I copy the wrong code. I updated my post
Mar 27, 2017 at 14:15 history edited matheorem CC BY-SA 3.0
edited body
Mar 27, 2017 at 14:11 comment added Szabolcs Do you really get that for the first output, and not a single mandrill image instead of four?
Mar 27, 2017 at 14:01 history asked matheorem CC BY-SA 3.0