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Timeline for How to get a smooth outline

Current License: CC BY-SA 3.0

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Apr 28, 2017 at 19:49 history edited Alexey Popkov CC BY-SA 3.0
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Apr 28, 2017 at 19:41 history edited Alexey Popkov CC BY-SA 3.0
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Apr 24, 2017 at 17:30 comment added yode I have reduced the requirement,if you have seen the old version of this post,It has many components.I afraid it too hard to request an answer,so I have simplified it.
Apr 24, 2017 at 17:23 comment added Alexey Popkov @yode Actually the first method also must be restricted to one component if you need further smoothing...
Apr 24, 2017 at 17:22 comment added Alexey Popkov @yode Yes, one component on time. But it could be automatized.
Apr 24, 2017 at 17:21 comment added yode +1).Thanks again,but the new method just can process one component one time?Well,I feel guilty,it's seem I always have some further request.
Apr 24, 2017 at 16:19 comment added Alexey Popkov @Rahul Probably not. I can't reproduce my results using only Closing. If you can, please post an answer.
Apr 24, 2017 at 15:02 comment added Alexey Popkov @yode I updated my answer with another method.
Apr 24, 2017 at 15:01 history edited Alexey Popkov CC BY-SA 3.0
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Apr 24, 2017 at 9:06 history edited Alexey Popkov CC BY-SA 3.0
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Apr 24, 2017 at 9:00 comment added Alexey Popkov @yode In this particular application the threshold 0.5 is fixed and hence you don't have to adjust it!
Apr 24, 2017 at 8:58 comment added yode I always avoid to use those threshold value in a real solution too much,it will make the code be in low applicability.Anyway,thanks for show the Blur+Binarize. :)
Apr 24, 2017 at 8:09 comment added Rom38 I guess, the best way to have a principally smooth contours is usage of MorphologicalComponents for separation of separated contours and following interpolation of their points after re-ordering as sequence from one to the nearest.. But Alexey's method is much easy :)
Apr 24, 2017 at 8:05 history answered Alexey Popkov CC BY-SA 3.0