Timeline for How to get a smooth outline
Current License: CC BY-SA 3.0
14 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Apr 28, 2017 at 19:49 | history | edited | Alexey Popkov | CC BY-SA 3.0 | added 787 characters in body |
| Apr 28, 2017 at 19:41 | history | edited | Alexey Popkov | CC BY-SA 3.0 | added 1134 characters in body |
| Apr 24, 2017 at 17:30 | comment | added | yode | I have reduced the requirement,if you have seen the old version of this post,It has many components.I afraid it too hard to request an answer,so I have simplified it. | |
| Apr 24, 2017 at 17:23 | comment | added | Alexey Popkov | @yode Actually the first method also must be restricted to one component if you need further smoothing... | |
| Apr 24, 2017 at 17:22 | comment | added | Alexey Popkov | @yode Yes, one component on time. But it could be automatized. | |
| Apr 24, 2017 at 17:21 | comment | added | yode | +1).Thanks again,but the new method just can process one component one time?Well,I feel guilty,it's seem I always have some further request. | |
| Apr 24, 2017 at 16:19 | comment | added | Alexey Popkov | @Rahul Probably not. I can't reproduce my results using only Closing. If you can, please post an answer. | |
| Apr 24, 2017 at 15:02 | comment | added | Alexey Popkov | @yode I updated my answer with another method. | |
| Apr 24, 2017 at 15:01 | history | edited | Alexey Popkov | CC BY-SA 3.0 | added 340 characters in body |
| Apr 24, 2017 at 9:06 | history | edited | Alexey Popkov | CC BY-SA 3.0 | added 10 characters in body |
| Apr 24, 2017 at 9:00 | comment | added | Alexey Popkov | @yode In this particular application the threshold 0.5 is fixed and hence you don't have to adjust it! | |
| Apr 24, 2017 at 8:58 | comment | added | yode | I always avoid to use those threshold value in a real solution too much,it will make the code be in low applicability.Anyway,thanks for show the Blur+Binarize. :) | |
| Apr 24, 2017 at 8:09 | comment | added | Rom38 | I guess, the best way to have a principally smooth contours is usage of MorphologicalComponents for separation of separated contours and following interpolation of their points after re-ordering as sequence from one to the nearest.. But Alexey's method is much easy :) | |
| Apr 24, 2017 at 8:05 | history | answered | Alexey Popkov | CC BY-SA 3.0 |