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    $\begingroup$ In version 11 at least, X3D does not seem to maintain the light sources. When I tried, it simply inserted the default light sources, even though I set them to something else than the default. $\endgroup$ Commented Jan 5, 2017 at 19:03
  • $\begingroup$ @Szabolcs You're right, I just checked it again and get the same light sources no matter what I do. I can't be sure now if it ever really worked, since I no longer have the old Mathematica version. I'll leave this answer up since it may still be useful for the other points raised in the question, but light sources are definitely a valid concern that I don't have a solution for... $\endgroup$ Commented Jan 5, 2017 at 19:38