Skip to main content

You are not logged in. Your edit will be placed in a queue until it is peer reviewed.

We welcome edits that make the post easier to understand and more valuable for readers. Because community members review edits, please try to make the post substantially better than how you found it, for example, by fixing grammar or adding additional resources and hyperlinks.

Required fields*

8
  • 1
    $\begingroup$ @István, this time I have included the tooltips, so you can see that I'm listening :D $\endgroup$ Commented Jan 18, 2012 at 19:28
  • $\begingroup$ Many thanks, I really appreciate it! An informative gui is a good gui. $\endgroup$ Commented Jan 18, 2012 at 20:26
  • $\begingroup$ I wonder, can this code be applied in a post-way to Graphics3D objects automatically? Would that be too resource-consuming? $\endgroup$ Commented Jan 18, 2012 at 20:39
  • $\begingroup$ @István If we did that, Graphics3D objects would not be rotatable any more. But yes, I guess we could do that: render[g_Graphics3D] := antialias[g]; render[x_] := x; $PrePrint = render. (This needs improvement of course to handle Graphics3D inside List/Row/Column, etc., but it's enough to try if you like it.) $\endgroup$ Commented Jan 18, 2012 at 20:42
  • $\begingroup$ No, I was asking whether it is possible to postprocess Graphics3D and still maintain it in full 3D (rotateable). Now I know the answer, and that concludes our session. And the Oscar goes to.... $\endgroup$ Commented Jan 18, 2012 at 21:33