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Timeline for Stretching a mesh

Current License: CC BY-SA 4.0

13 events
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Apr 15, 2022 at 12:01 vote accept sam wolfe
Mar 24, 2022 at 4:18 history edited kglr CC BY-SA 4.0
added 62 characters in body
Mar 23, 2022 at 14:46 comment added kglr @samwolfe, fixed the cut/paste error re polygons.
Mar 23, 2022 at 14:37 history edited kglr CC BY-SA 4.0
added 6 characters in body
Mar 23, 2022 at 14:35 comment added sam wolfe Also, where is polygons defined?
Mar 23, 2022 at 14:32 comment added sam wolfe Yes! That is exactly what I was looking for. Now I just which I could justify that deformation with some physical argument and an ode on the vertex positions. I know about potential-based vertex models and Hookean laws could help. Any suggestion is appreciated, but I understand this might be way beyond the scope of the question. Thank you nonetheless!
Mar 23, 2022 at 13:47 history edited kglr CC BY-SA 4.0
added 526 characters in body
Mar 23, 2022 at 13:39 comment added kglr something like the example in the update?
Mar 23, 2022 at 13:39 history edited kglr CC BY-SA 4.0
added 455 characters in body
Mar 23, 2022 at 13:02 comment added sam wolfe Great answer! Is it possible to define the stretch function in such a way that, instead of acting on the Voronoi seeds (cell "centres"), it acts on the cell vertices instead? I guess it is only a question of tracking the corresponding edges, but I was just wondering if there is a straightforward way to do it with your code. That way I guarantee no cell intercalation (cells changing neighbours) happens and completely avoid using VoronoiMesh
Mar 23, 2022 at 12:51 history edited kglr CC BY-SA 4.0
added 167 characters in body
Mar 23, 2022 at 12:40 history edited kglr CC BY-SA 4.0
added 61 characters in body
Mar 23, 2022 at 12:32 history answered kglr CC BY-SA 4.0