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Nov 28, 2024 at 9:18 comment added Anton Guess what, PolygonDecomposition, Polygon@ and Area /@ all need time to be executed :)
Nov 28, 2024 at 7:19 history rollback cvgmt
Rollback to Revision 2
Nov 28, 2024 at 7:18 history rollback cvgmt
Rollback to Revision 1
Nov 28, 2024 at 7:07 history edited cvgmt CC BY-SA 4.0
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Nov 28, 2024 at 6:47 comment added Anton Ok, why don't you remove the second RepeatedTiming from RandomChoice if you don't ?
Nov 27, 2024 at 23:20 history edited cvgmt CC BY-SA 4.0
deleted 19 characters in body
Nov 27, 2024 at 17:29 review Suggested edits
Nov 27, 2024 at 19:47
Nov 26, 2024 at 18:17 review Suggested edits
Nov 26, 2024 at 19:59
Nov 26, 2024 at 13:49 comment added cvgmt Just as compile method, we not always care about the compile time.
Nov 26, 2024 at 13:39 comment added Anton Timing measurement incorrect. Could you include triangles and areas inside RepeatedTiming, as well as rectangle, pts, counts and inner ?
Nov 21, 2024 at 8:52 history edited cvgmt CC BY-SA 4.0
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Nov 19, 2024 at 8:56 comment added ubpdqn @cvgmt very nice! Agree re: area weighting. Always learn from your answers!
Nov 18, 2024 at 18:22 comment added cvgmt @GregHurst Thanks!
Nov 18, 2024 at 18:22 history edited cvgmt CC BY-SA 4.0
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Nov 18, 2024 at 18:18 comment added Greg Hurst For RandomChoice[triangles], you might want to weight each triangle by its area. This will let you sample uniformly across the full region.
Nov 18, 2024 at 18:12 history answered cvgmt CC BY-SA 4.0