You are not logged in. Your edit will be placed in a queue until it is peer reviewed.
We welcome edits that make the post easier to understand and more valuable for readers. Because community members review edits, please try to make the post substantially better than how you found it, for example, by fixing grammar or adding additional resources and hyperlinks.
- $\begingroup$ The speed will depend linearly on the number of vertices. That is often fine but could be a problem if there are both many vertices and many query points. $\endgroup$Daniel Lichtblau– Daniel Lichtblau2014-01-20 22:53:02 +00:00Commented Jan 20, 2014 at 22:53
- $\begingroup$ @DanielLichtblau: Yes, you are right of course that for a large polygon you want to do something hierarchical along the lines of your answer to get decent scaling. One reason I keep coming back to this implementation is the partitioning guarantee which is critical in much of what I do. $\endgroup$Janus– Janus2014-01-21 08:41:19 +00:00Commented Jan 21, 2014 at 8:41
- $\begingroup$ I had a look at "Insignificance Galore" where it mentions the partitioning guarantee. But I still do not understand what it means. Is it for the case of multiple disconnected polygons? Self-intersecting? Or does it also have meaning in the case of one non-self-intersecting polygon. $\endgroup$Daniel Lichtblau– Daniel Lichtblau2014-01-21 15:29:40 +00:00Commented Jan 21, 2014 at 15:29
- $\begingroup$ A partitioning of a set S is a collection of disjoint subsets of S whose union is S mathworld.wolfram.com/SetPartition.html. The practical problem with partitioning (part of) the plane into polygons is to specify what happens to points on the edges and vertices: it's a lot of tedious details which are usually unimportant from a mathematical point of view (since the combined edges have 0 area), but still needs to be done right for some numerical algorithms to work. $\endgroup$Janus– Janus2014-01-22 08:45:20 +00:00Commented Jan 22, 2014 at 8:45
- $\begingroup$ Okay, thanks for the explanation. I will add that it is also critical, in polynomial irreducibility testing, to know if an exponent vector is or is not a vertex in the convex hull corresponding to a certain a Newton polytope. I can say that numerical convex hull methods have made such determination much more difficult than I would like. So there is at least one math algorithm where this does matter. $\endgroup$Daniel Lichtblau– Daniel Lichtblau2014-01-22 15:51:07 +00:00Commented Jan 22, 2014 at 15:51
Add a comment |
How to Edit
- Correct minor typos or mistakes
- Clarify meaning without changing it
- Add related resources or links
- Always respect the author’s intent
- Don’t use edits to reply to the author
How to Format
- create code fences with backticks ` or tildes ~ ```
like so
``` - add language identifier to highlight code ```python
def function(foo):
print(foo)
``` - put returns between paragraphs
- for linebreak add 2 spaces at end
- _italic_ or **bold**
- indent code by 4 spaces
- backtick escapes
`like _so_` - quote by placing > at start of line
- to make links (use https whenever possible) <https://example.com>[example](https://example.com)<a href="https://example.com">example</a>
- MathJax equations
$\sin^2 \theta$
How to Tag
A tag is a keyword or label that categorizes your question with other, similar questions. Choose one or more (up to 5) tags that will help answerers to find and interpret your question.
- complete the sentence: my question is about...
- use tags that describe things or concepts that are essential, not incidental to your question
- favor using existing popular tags
- read the descriptions that appear below the tag
If your question is primarily about a topic for which you can't find a tag:
- combine multiple words into single-words with hyphens (e.g. list-manipulation), up to a maximum of 35 characters
- creating new tags is a privilege; if you can't yet create a tag you need, then post this question without it, then ask the community to create it for you
lang-mma