Is this what you want?
In Version 10, we can compute the convex hull using ConvexHullMesh
p = {{2, 1, 6}, {4, 3, 0}, {5, 2, 5}, {3, 5, 4}} chull = ConvexHullMesh[p] 
Which we can style using HighlightMesh
Show[HighlightMesh[chull, Labeled[1, "Index"]], Graphics3D[{Red, Sphere[p, 0.1]}]] 