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Sep 26 at 17:21 comment added Romogi @ybeltukov If you are okay, I would like to name it the tree-trunk surface when I refer to it unless if you want to give it a different name or name it after yourself.
Sep 26 at 13:38 comment added ybeltukov @TegLouis I don't think so. For circular boundary loops it becomes a catenoid.
Sep 23 at 2:46 comment added Romogi @ybeltukov What is the name of the surface in the second image? Does it have a common name?
Dec 3, 2023 at 22:08 comment added Ulrich Neumann I am aware that I am a few years behind finding this interesting answer. I don't understand the syntax of the minimization FindArgMin[.., {vars, vc[[pts]]}, ...] . From documentation I would expect FindArgMin[..,Transpose[ {vars, vc[[pts]]}], ...] with paired variables and starting values! Any idea or explanation? Thanks!
Oct 23, 2017 at 1:52 comment added Greg Hurst This is great! Instead of manually computing vertex normals with your function normals[], you could use the "SmoothShading" plot theme: MeshRegion[v, cells, MeshCellStyle -> {2 -> FaceForm[Red, Blue]}, PlotTheme -> "SmoothShading"]
Nov 19, 2015 at 2:13 history edited ybeltukov CC BY-SA 3.0
added 150 characters in body
May 26, 2015 at 23:32 comment added J. M.'s missing motivation I know, that's why I linked you to it; it seems Max's weighted average normal might help here.
May 26, 2015 at 20:02 comment added ybeltukov @Guesswhoitis. Thank you for the reference. I wrote my normals function as simple as possible by averaging vector areas of neighbour triangles. However it produces visible defects on the Costa's surface.
May 26, 2015 at 1:35 comment added J. M.'s missing motivation With respect to generating normals: have you already seen this?
Jan 23, 2015 at 17:16 comment added ybeltukov @halirutan I added a link to one of the articles on topic. Googling "minimal surface method" gives a lot of references.
Jan 23, 2015 at 17:10 history edited ybeltukov CC BY-SA 3.0
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Jan 23, 2015 at 17:06 comment added ybeltukov @Rahul I update my post and include the visualization with VertexNormal and an example with another topology.
Jan 23, 2015 at 17:03 history edited ybeltukov CC BY-SA 3.0
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Jan 23, 2015 at 9:10 vote accept CommunityBot moved from User.Id=484 by developer User.Id=27403
May 19, 2018 at 11:45
Jan 23, 2015 at 1:11 comment added halirutan @Narasimham This was really only an example. I'm interested what one could do in the general case with not too evil initial curves. If you can share knowledge about this, I would be happy to hear it.
Jan 23, 2015 at 0:58 comment added Narasimham @halirutan: This surface is like the monkey saddle where there are now four humps/falls instead of three.The surface is Re or Im part of (x + I y)^4.
Jan 22, 2015 at 8:07 history edited user484 CC BY-SA 3.0
fixed some errors
Jan 22, 2015 at 4:53 comment added user484 Fantastic! I for one am perfectly happy to provide an initial surface. @halirutan: For your curve one could simply form a "cone" by connecting all the points to the origin. I think that works for arbitrary curves, but I don't know if self-intersections will cause the result to get stuck in local minima.
Jan 22, 2015 at 2:54 comment added halirutan In your answer you have an initial guess for the surface which is the parametric plot. When I understand the question correctly, then the starting point is only a curve. Do you know a solution when we have for instance this curve, let's assume not even analytically but as coordinate list. Do you have an idea for this? Additionally, it would be awesome if you could provide some links to algorithms/literature.
Jan 22, 2015 at 2:15 history answered ybeltukov CC BY-SA 3.0