I'd like to simulate the appearance of a diffusely reflecting plane surface illuminated by a nearby point source.
Graphics3D[{Lighting -> {{"Point", White, {0, 0, 1}}}, FaceForm[White], Polygon[ {{-10, -10, 0}, {-10, 10, 0}, {10, 10, 0}, {10, -10, 0}, {-10, -10, 0}}]}, PlotRange -> {{-10, 10}, {-10, 10}, {0, 10}}, Axes -> True, AxesLabel -> {"x", "y", "z"}] Notice that the sole point source is at {0,0,1}, just above the surface at its center. What should appear is that the center of the plane should appear bright (because it is near the source just above the center, and for geometric reasons) while the edges (distant portions) of the plane should appear dark. That doesn't happen.
I've adjusted properties of the specularity and such, never able to get the expected bright region in the center.



Specularity[]part, since this will add a glossy surface lighting (probably Phong or something similar) which creates the brightest highlight on the plane where you could see the light source (if it had an extent) mirrored instead of where the distance is closest to the surface as with diffuse lighting. I couldn't get it working with only diffuse lighting, but i think that's more at the heart of the issue. $\endgroup$