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Aug 8, 2019 at 15:57 comment added Emma Earl Kent As a frontend dev, I am having this same struggle. Mockups should be driven by user stories, but i often experience the opposite approach. I will take a look at the above articles and see if they help.
Dec 7, 2015 at 20:11 comment added Jeff Lindsey Adding to "How it could be better", I would also recommend (if you aren't already doing it) is having your team be cross-functional; have the visual designer, UX/info architect, front-end devs like yourself all sit together and have shared understanding and goals around user needs, plans, results, process, etc. Even though there might not be much overlap in skill sets, working closely and collaboratively at all stages (that means you being involved in early concepts through to delivery) is time well spent.
Dec 3, 2015 at 22:30 comment added Daniel I don't have any go-to reading, but I took a look around. I feel like this one does a good job of describing it: romanpichler.com/blog/agile-user-interface-design And this one talks a bit more about breaking up work: blogs.balsamiq.com/ux/2013/02/06/… The second one especially is a little too prescriptive in what you're building for my tastes. I think it's focusing too much on building exactly a thing instead of solving a user need, but as long as you keep that in mind I think it's a good article.
Dec 3, 2015 at 15:46 comment added user21377 Great response Daniel, it's very enlightening. You figured out correctly our way of working. Thinking about my definition of done was helpful. About the last part, do you have any good reading/guide about that specific workflow that delves into de issue? I would appreciate it so much. Thank you very much, your insight is very helpful.
Dec 3, 2015 at 15:24 vote accept CommunityBot
Dec 3, 2015 at 15:14 history answered Daniel CC BY-SA 3.0