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- 6I may be wrong, but I'm laboring under the illusion that strings are the least part of this problem. True, there is a lot of languages out there, but still the amount of strings a user ever sees is very limited. After all, one of the surest way to fail at your user interface is to include too much text.cmaster - reinstate monica– cmaster - reinstate monica2015-09-25 21:30:34 +00:00Commented Sep 25, 2015 at 21:30
- 6Adding to what @cmaster said, Firefox specifically does not bundle full localisation (and while I'm thinking about it, neither does OpenOffice.)BenjiWiebe– BenjiWiebe2015-09-26 01:41:06 +00:00Commented Sep 26, 2015 at 1:41
- 3@cmaster Strings, no. But localised video and audio, especially in the context of games? IIRC there was a 60 GB game (GTA V?) where >10 GB was solely localised audio. That's a significant chunk.Bob– Bob2015-09-27 23:30:52 +00:00Commented Sep 27, 2015 at 23:30
- 1@Bob Right, I was not thinking about games, they seem to be the one big exception to what I wrote.cmaster - reinstate monica– cmaster - reinstate monica2015-09-28 05:16:55 +00:00Commented Sep 28, 2015 at 5:16
- 1For each language, the string table might add up to a few extra K bytes. Just the application icons alone typically dwarf the total size of all string content (possible exceptions being applications with embedded dictionaries)andyb– andyb2015-10-03 18:06:05 +00:00Commented Oct 3, 2015 at 18:06
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