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  • 18
    This is the correct answer. The (presently) higher-rated comments mention more functionality, but that doesn't fully explain the increased size. The size comes from the included libraries that provide those functionalities. Commented Sep 24, 2015 at 13:39
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    @IsmaelMiguel well, I was talking about regular users. Also, games are a special case, because these 35GB are mostly media, not code, nor libraries. It just happens to be media that you can only view via a special application, which is the game. But even for a gamer, 35GB are nothing on today's multi-terabyte drives. Anyhow, suppose that if you are a gamer who insists on owning a small drive then you are nowhere near representative of users out there. Commented Sep 24, 2015 at 15:08
  • 2
    @MikeNakis Not every gamer has a 1TB drive, or the money to buy a 256GB SSD. Some, like me, have a 128GB SSD, or a laptop with less than 500GB. A while ago, 80% of my SSD space usage was simply games. It was simply 3-4 games, eating the space. And in the game itself, almost everybody has a laptop and plays on it. Commented Sep 24, 2015 at 15:19
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    @Mike oh, it does not matter. When we speak of the size of an application we mean either the size of the downloadable installation file, or the total space occupied by the application on disk once installed. This includes libraries, media, data, everything. And nowadays, in order to avoid incompatibility issues, applications usually ship together with most of the libraries that they need, instead of hoping that the libraries will be already installed, and be of the right version, etc. The size of the main executable file not really of any interest, nor of any consequence. Commented Sep 24, 2015 at 23:24
  • 3
    @IsmaelMiguel For a programmer, it's likely their different virtual machines, docker containers, and such. There is no better bloat than multiplying whole bloated systems ;-) Commented Sep 25, 2015 at 21:27