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Timeline for OpenGL and global state

Current License: CC BY-SA 4.0

11 events
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Dec 6, 2018 at 15:00 history tweeted twitter.com/StackSoftEng/status/1070694466003054594
Dec 6, 2018 at 11:02 answer added user321630 timeline score: 1
Oct 31, 2018 at 21:01 comment added gnat I would consider anti-corruption layer
Oct 31, 2018 at 20:59 vote accept Makogan
Oct 31, 2018 at 20:21 comment added Makogan We are not talking about a single function, but rather design heuristics when using a really large and widely used api.
Oct 31, 2018 at 20:15 answer added whatsisname timeline score: 8
Oct 31, 2018 at 20:15 comment added Stop harming Monica I guess the function call mentioned in the question can be reduced to parameter passing, otherwise you wouldn't be discussing which one is the best design.
Oct 31, 2018 at 20:09 comment added Makogan I know, which is why only a small set of objects are defined as singletons, to handle what could not be fully reduced to parameter passing, and the rest is just passed aroung along functions and objects.
Oct 31, 2018 at 19:36 comment added Stop harming Monica Stateful singletons do not avoid global state, they are global state.
Oct 31, 2018 at 19:20 review First posts
Nov 15, 2018 at 17:40
Oct 31, 2018 at 19:15 history asked Makogan CC BY-SA 4.0