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- Thanks for the advices. I don't really get why I should avoid writing object-oriented code, though; or did you mean some parts of OOP specifically?DistantEcho– DistantEcho2011-02-01 16:36:52 +00:00Commented Feb 1, 2011 at 16:36
- 1OOP does not solely mean programming with objects, it implies certain design-patterns, runtime polymorphism through inheritance, class hierarchies ... C++ is not really great in expressing these - you need (smart) pointers and often explicit memory management for runtime polymorphism, it's relatively slow and full of pitfalls (ever forgot a virtual destructor?). You often have cleaner ways of expressing the same with pure objects and e.g. generic programming / static polymorphism.Dario– Dario2011-02-01 18:52:33 +00:00Commented Feb 1, 2011 at 18:52
- 2@Niphra: it's not about not using OOP, it's about not restraining yourself to OOP. C++ offers multiple paradigms, and good C++ programs use most, if not all, of them.Matthieu M.– Matthieu M.2011-02-01 18:55:38 +00:00Commented Feb 1, 2011 at 18:55
- 3None of these are idioms. The OOP advice is questionable at best and seems to rely on fear rather than any technical reason.Edward Strange– Edward Strange2011-02-10 18:20:30 +00:00Commented Feb 10, 2011 at 18:20
- "ever forgot a virtual destructor". Yes - important to turn on compiler warnings. Another one: 'function returning a value may not actually return a value' - in a case where the returned value requires a constructor. kaboom. IMHO that warning should be on by default.greggo– greggo2014-09-05 16:55:59 +00:00Commented Sep 5, 2014 at 16:55
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