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    And for all but the most desperate, I suspect that 0 hours will soon be the new 48 hours. Commented Apr 15, 2011 at 4:16
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    "Are there any case studies for a successful service based business model that does not require consistent overtime from its employees?" Yes. Almost all of them. Commented Apr 15, 2011 at 4:24
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    I posit that this is not off topic. The FAQ lists "freelancing and business concerns" as an on topic question. This was a business concern. It specifically relates to software development businesses in that I was looking for case studies that buck the trend and have a successful business models without forcing unpaid overtime on its employees. I vote to reopen. Commented Mar 25, 2012 at 15:56
  • Case study for successful service (project) based software development business without constant overtime from its employees - in case if business with more than 135 million registered users in more than 200 countries and territories as of Nov '11 is considered successful (LinkedIn). Commented Mar 27, 2012 at 18:16
  • Valve Handbook for New Employees PDF -- While people occasionally choose to push themselves to work some extra hours at times when something big is going out the door, for the most part working overtime for extended periods indicates a fundamental failure in planning or communication. Valve is a successful game company, in an industry which has in the past been guilty of excessive overtime and crunch-mode practices. Commented Jun 19, 2012 at 5:12