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I am completely new to quantum computing and playing QuantAttack. While playing, I found something strange: SZS turns into Z.

According to the Wikipedia article that the game recommends reading, SZS must disappear because:

$$ SZS = \begin{pmatrix}1 & 0 \\\\ 0 & i\end{pmatrix} \begin{pmatrix}1 & 0 \\\\ 0 & -1\end{pmatrix} \begin{pmatrix}1 & 0 \\\\ 0 & i\end{pmatrix} = \begin{pmatrix}1 & 0 \\\\ 0 & 1\end{pmatrix} = I $$$$ SZS = \begin{pmatrix}1 & 0 \\ 0 & i\end{pmatrix} \begin{pmatrix}1 & 0 \\ 0 & -1\end{pmatrix} \begin{pmatrix}1 & 0 \\ 0 & i\end{pmatrix} = \begin{pmatrix}1 & 0 \\ 0 & 1\end{pmatrix} = I $$

Is there some weird quantum thing I missed, or is it just a game bug?

I am completely new to quantum computing and playing QuantAttack. While playing, I found something strange: SZS turns into Z.

According to the Wikipedia article that the game recommends reading, SZS must disappear because:

$$ SZS = \begin{pmatrix}1 & 0 \\\\ 0 & i\end{pmatrix} \begin{pmatrix}1 & 0 \\\\ 0 & -1\end{pmatrix} \begin{pmatrix}1 & 0 \\\\ 0 & i\end{pmatrix} = \begin{pmatrix}1 & 0 \\\\ 0 & 1\end{pmatrix} = I $$

Is there some weird quantum thing I missed, or is it just a game bug?

I am completely new to quantum computing and playing QuantAttack. While playing, I found something strange: SZS turns into Z.

According to the Wikipedia article that the game recommends reading, SZS must disappear because:

$$ SZS = \begin{pmatrix}1 & 0 \\ 0 & i\end{pmatrix} \begin{pmatrix}1 & 0 \\ 0 & -1\end{pmatrix} \begin{pmatrix}1 & 0 \\ 0 & i\end{pmatrix} = \begin{pmatrix}1 & 0 \\ 0 & 1\end{pmatrix} = I $$

Is there some weird quantum thing I missed, or is it just a game bug?

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Does SZS equal Z?

I am completely new to quantum computing and playing QuantAttack. While playing, I found something strange: SZS turns into Z.

According to the Wikipedia article that the game recommends reading, SZS must disappear because:

$$ SZS = \begin{pmatrix}1 & 0 \\\\ 0 & i\end{pmatrix} \begin{pmatrix}1 & 0 \\\\ 0 & -1\end{pmatrix} \begin{pmatrix}1 & 0 \\\\ 0 & i\end{pmatrix} = \begin{pmatrix}1 & 0 \\\\ 0 & 1\end{pmatrix} = I $$

Is there some weird quantum thing I missed, or is it just a game bug?