QuickRef.ME
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JavaScript

A JavaScript cheat sheet with the most important concepts, functions, methods, and more. A complete quick reference for beginners.

#Getting Started

#Introduction

JavaScript is a lightweight, interpreted programming language.

#Console

// => Hello world! console.log('Hello world!'); // => Hello QuickRef.ME console.warn('hello %s', 'QuickRef.ME'); // Prints error message to stderr console.error(new Error('Oops!')); 

#Numbers

let amount = 6; let price = 4.99; 

#Variables

let x = null; let name = "Tammy"; const found = false; // => Tammy, false, null console.log(name, found, x); var a; console.log(a); // => undefined 

#Strings

let single = 'Wheres my bandit hat?'; let double = "Wheres my bandit hat?"; // => 21 console.log(single.length); 

#Arithmetic Operators

5 + 5 = 10 // Addition 10 - 5 = 5 // Subtraction 5 * 10 = 50 // Multiplication 10 / 5 = 2 // Division 10 % 5 = 0 // Modulo 

#Comments

// This line will denote a comment /* The below configuration must be changed before deployment. */ 

#Assignment Operators

let number = 100; // Both statements will add 10 number = number + 10; number += 10; console.log(number); // => 120 

#String Interpolation

let age = 7; // String concatenation 'Tommy is ' + age + ' years old.'; // String interpolation `Tommy is ${age} years old.`; 

#let Keyword

let count; console.log(count); // => undefined count = 10; console.log(count); // => 10 

#const Keyword

const numberOfColumns = 4; // TypeError: Assignment to constant... numberOfColumns = 8; 

#JavaScript Conditionals

#if Statement

const isMailSent = true; if (isMailSent) { console.log('Mail sent to recipient'); } 

#Ternary Operator

var x=1; // => true result = (x == 1) ? true : false; 

#Operators

true || false; // true 10 > 5 || 10 > 20; // true false || false; // false 10 > 100 || 10 > 20; // false 

#Logical Operator &&

true && true; // true 1 > 2 && 2 > 1; // false true && false; // false 4 === 4 && 3 > 1; // true 

#Comparison Operators

1 > 3 // false 3 > 1 // true 250 >= 250 // true 1 === 1 // true 1 === 2 // false 1 === '1' // false 

#Logical Operator !

let lateToWork = true; let oppositeValue = !lateToWork; // => false console.log(oppositeValue); 

#Nullish coalescing operator ??

null ?? 'I win'; // 'I win' undefined ?? 'Me too'; // 'Me too' false ?? 'I lose' // false 0 ?? 'I lose again' // 0 '' ?? 'Damn it' // '' 

#else if

const size = 10; if (size > 100) { console.log('Big'); } else if (size > 20) { console.log('Medium'); } else if (size > 4) { console.log('Small'); } else { console.log('Tiny'); } // Print: Small 

#switch Statement

const food = 'salad'; switch (food) { case 'oyster': console.log('The taste of the sea'); break; case 'pizza': console.log('A delicious pie'); break; default: console.log('Enjoy your meal'); } 

#== vs ===

0 == false // true 0 === false // false, different type 1 == "1" // true, automatic type conversion  1 === "1" // false, different type null == undefined // true null === undefined // false '0' == false // true '0' === false // false 

The == just check the value, === check both the value and the type.

#JavaScript Functions

#Functions

// Defining the function: function sum(num1, num2) { return num1 + num2; } // Calling the function: sum(3, 6); // 9 

#Anonymous Functions

// Named function function rocketToMars() { return 'BOOM!'; } // Anonymous function const rocketToMars = function() { return 'BOOM!'; } 

#Arrow Functions (ES6)

#With two arguments

const sum = (param1, param2) => { return param1 + param2; }; console.log(sum(2,5)); // => 7  

#With no arguments

const printHello = () => { console.log('hello'); }; printHello(); // => hello 

#With a single argument

const checkWeight = weight => { console.log(`Weight : ${weight}`); }; checkWeight(25); // => Weight : 25  

#Concise arrow functions

const multiply = (a, b) => a * b; // => 60  console.log(multiply(2, 30)); 

Arrow function available starting ES2015

#return Keyword

// With return function sum(num1, num2) { return num1 + num2; } // The function doesn't output the sum function sum(num1, num2) { num1 + num2; } 

#Calling Functions

// Defining the function function sum(num1, num2) { return num1 + num2; } // Calling the function sum(2, 4); // 6 

#Function Expressions

const dog = function() { return 'Woof!'; } 

#Function Parameters

// The parameter is name function sayHello(name) { return `Hello, ${name}!`; } 

#Function Declaration

function add(num1, num2) { return num1 + num2; } 

#JavaScript Scope

#Scope

function myFunction() { var pizzaName = "Margarita"; // Code here can use pizzaName } // Code here can't use pizzaName 

#Block Scoped Variables

const isLoggedIn = true; if (isLoggedIn == true) { const statusMessage = 'Logged in.'; } // Uncaught ReferenceError... console.log(statusMessage); 

#Global Variables

// Variable declared globally const color = 'blue'; function printColor() { console.log(color); } printColor(); // => blue 

#let vs var

for (let i = 0; i < 3; i++) { // This is the Max Scope for 'let' // i accessible ✔️ } // i not accessible ❌ 

for (var i = 0; i < 3; i++) { // i accessible ✔️ } // i accessible ✔️ 

var is scoped to the nearest function block, and let is scoped to the nearest enclosing block.

#Loops with closures

// Prints 3 thrice, not what we meant. for (var i = 0; i < 3; i++) { setTimeout(_ => console.log(i), 10); } 

// Prints 0, 1 and 2, as expected. for (let j = 0; j < 3; j++) { setTimeout(_ => console.log(j), 10); } 

The variable has its own copy using let, and the variable has shared copy using var.

#JavaScript Arrays

#Arrays

const fruits = ["apple", "orange", "banana"]; // Different data types const data = [1, 'chicken', false]; 

#Property .length

const numbers = [1, 2, 3, 4]; numbers.length // 4 

#Index

// Accessing an array element const myArray = [100, 200, 300]; console.log(myArray[0]); // 100 console.log(myArray[1]); // 200 

#Mutable chart

add remove start end
push
pop
unshift
shift

#Method .push()

// Adding a single element: const cart = ['apple', 'orange']; cart.push('pear'); // Adding multiple elements: const numbers = [1, 2]; numbers.push(3, 4, 5); 

Add items to the end and returns the new array length.

#Method .pop()

const fruits = ["apple", "orange", "banana"]; const fruit = fruits.pop(); // 'banana' console.log(fruits); // ["apple", "orange"] 

Remove an item from the end and returns the removed item.

#Method .shift()

let cats = ['Bob', 'Willy', 'Mini']; cats.shift(); // ['Willy', 'Mini'] 

Remove an item from the beginning and returns the removed item.

#Method .unshift()

let cats = ['Bob']; // => ['Willy', 'Bob'] cats.unshift('Willy'); // => ['Puff', 'George', 'Willy', 'Bob'] cats.unshift('Puff', 'George'); 

Add items to the beginning and returns the new array length.

#Method .concat()

const numbers = [3, 2, 1] const newFirstNumber = 4 // => [ 4, 3, 2, 1 ] [newFirstNumber].concat(numbers) // => [ 3, 2, 1, 4 ] numbers.concat(newFirstNumber) 

if you want to avoid mutating your original array, you can use concat.

#JavaScript Loops

#While Loop

while (condition) { // code block to be executed } let i = 0; while (i < 5) { console.log(i); i++; } 

#Reverse Loop

const fruits = ["apple", "orange", "banana"]; for (let i = fruits.length - 1; i >= 0; i--) { console.log(`${i}. ${fruits[i]}`); } // => 2. banana // => 1. orange // => 0. apple 

#Do…While Statement

x = 0 i = 0 do { x = x + i; console.log(x) i++; } while (i < 5); // => 0 1 3 6 10 

#For Loop

for (let i = 0; i < 4; i += 1) { console.log(i); }; // => 0, 1, 2, 3 

#Looping Through Arrays

for (let i = 0; i < array.length; i++){ console.log(array[i]); } // => Every item in the array 

#Break

for (let i = 0; i < 99; i += 1) { if (i > 5) { break; } console.log(i) } // => 0 1 2 3 4 5 

#Continue

for (i = 0; i < 10; i++) { if (i === 3) { continue; } text += "The number is " + i + "<br>"; } 

#Nested

for (let i = 0; i < 2; i += 1) { for (let j = 0; j < 3; j += 1) { console.log(`${i}-${j}`); } } 

#for...in loop

const fruits = ["apple", "orange", "banana"]; for (let index in fruits) { console.log(index); } // => 0 // => 1 // => 2 

#for...of loop

const fruits = ["apple", "orange", "banana"]; for (let fruit of fruits) { console.log(fruit); } // => apple // => orange // => banana 

#JavaScript Iterators

#Functions Assigned to Variables

let plusFive = (number) => { return number + 5; }; // f is assigned the value of plusFive let f = plusFive; plusFive(3); // 8 // Since f has a function value, it can be invoked.  f(9); // 14 

#Callback Functions

const isEven = (n) => { return n % 2 == 0; } let printMsg = (evenFunc, num) => { const isNumEven = evenFunc(num); console.log(`${num} is an even number: ${isNumEven}.`) } // Pass in isEven as the callback function printMsg(isEven, 4); // => The number 4 is an even number: True. 

#Array Method .reduce()

const numbers = [1, 2, 3, 4]; const sum = numbers.reduce((accumulator, curVal) => { return accumulator + curVal; }); console.log(sum); // 10 

#Array Method .map()

const members = ["Taylor", "Donald", "Don", "Natasha", "Bobby"]; const announcements = members.map((member) => { return member + " joined the contest."; }); console.log(announcements); 

#Array Method .forEach()

const numbers = [28, 77, 45, 99, 27]; numbers.forEach(number => { console.log(number); }); 

#Array Method .filter()

const randomNumbers = [4, 11, 42, 14, 39]; const filteredArray = randomNumbers.filter(n => { return n > 5; }); 

#JavaScript Objects

#Accessing Properties

const apple = { color: 'Green', price: { bulk: '$3/kg', smallQty: '$4/kg' } }; console.log(apple.color); // => Green console.log(apple.price.bulk); // => $3/kg 

#Naming Properties

// Example of invalid key names const trainSchedule = { // Invalid because of the space between words. platform num: 10, // Expressions cannot be keys. 40 - 10 + 2: 30, // A + sign is invalid unless it is enclosed in quotations. +compartment: 'C' } 

#Non-existent properties

const classElection = { date: 'January 12' }; console.log(classElection.place); // undefined 

#Mutable

const student = { name: 'Sheldon', score: 100, grade: 'A', } console.log(student) // { name: 'Sheldon', score: 100, grade: 'A' } delete student.score student.grade = 'F' console.log(student) // { name: 'Sheldon', grade: 'F' } student = {} // TypeError: Assignment to constant variable. 

#Assignment shorthand syntax

const person = { name: 'Tom', age: '22', }; const {name, age} = person; console.log(name); // 'Tom' console.log(age); // '22' 

#Delete operator

const person = { firstName: "Matilda", age: 27, hobby: "knitting", goal: "learning JavaScript" }; delete person.hobby; // or delete person[hobby]; console.log(person); /* { firstName: "Matilda" age: 27 goal: "learning JavaScript" } */ 

#Objects as arguments

const origNum = 8; const origObj = {color: 'blue'}; const changeItUp = (num, obj) => { num = 7; obj.color = 'red'; }; changeItUp(origNum, origObj); // Will output 8 since integers are passed by value. console.log(origNum); // Will output 'red' since objects are passed  // by reference and are therefore mutable. console.log(origObj.color); 

#Shorthand object creation

const activity = 'Surfing'; const beach = { activity }; console.log(beach); // { activity: 'Surfing' } 

#this Keyword

const cat = { name: 'Pipey', age: 8, whatName() { return this.name } }; console.log(cat.whatName()); // => Pipey 

#Factory functions

// A factory function that accepts 'name',  // 'age', and 'breed' parameters to return  // a customized dog object.  const dogFactory = (name, age, breed) => { return { name: name, age: age, breed: breed, bark() { console.log('Woof!'); } }; }; 

#Methods

const engine = { // method shorthand, with one argument start(adverb) { console.log(`The engine starts up ${adverb}...`); }, // anonymous arrow function expression with no arguments sputter: () => { console.log('The engine sputters...'); }, }; engine.start('noisily'); engine.sputter(); 

#Getters and setters

const myCat = { _name: 'Dottie', get name() { return this._name; }, set name(newName) { this._name = newName; } }; // Reference invokes the getter console.log(myCat.name); // Assignment invokes the setter myCat.name = 'Yankee'; 

#JavaScript Classes

#Static Methods

class Dog { constructor(name) { this._name = name; } introduce() { console.log('This is ' + this._name + ' !'); } // A static method static bark() { console.log('Woof!'); } } const myDog = new Dog('Buster'); myDog.introduce(); // Calling the static method Dog.bark(); 

#Class

class Song { constructor() { this.title; this.author; } play() { console.log('Song playing!'); } } const mySong = new Song(); mySong.play(); 

#Class Constructor

class Song { constructor(title, artist) { this.title = title; this.artist = artist; } } const mySong = new Song('Bohemian Rhapsody', 'Queen'); console.log(mySong.title); 

#Class Methods

class Song { play() { console.log('Playing!'); } stop() { console.log('Stopping!'); } } 

#extends

// Parent class class Media { constructor(info) { this.publishDate = info.publishDate; this.name = info.name; } } // Child class class Song extends Media { constructor(songData) { super(songData); this.artist = songData.artist; } } const mySong = new Song({ artist: 'Queen', name: 'Bohemian Rhapsody', publishDate: 1975 }); 

#JavaScript Modules

#Export

// myMath.js // Default export export default function add(x,y){ return x + y } // Normal export export function subtract(x,y){ return x - y } // Multiple exports function multiply(x,y){ return x * y } function duplicate(x){ return x * 2 } export { multiply, duplicate } 

#Import

// main.js import add, { subtract, multiply, duplicate } from './myMath.js'; console.log(add(6, 2)); // 8  console.log(subtract(6, 2)) // 4 console.log(multiply(6, 2)); // 12 console.log(duplicate(5)) // 10 // index.html <script type="module" src="main.js"></script> 

#Export Module

// myMath.js function add(x,y){ return x + y } function subtract(x,y){ return x - y } function multiply(x,y){ return x * y } function duplicate(x){ return x * 2 } // Multiple exports in node.js module.exports = { add, subtract, multiply, duplicate } 

#Require Module

// main.js const myMath = require('./myMath.js') console.log(myMath.add(6, 2)); // 8  console.log(myMath.subtract(6, 2)) // 4 console.log(myMath.multiply(6, 2)); // 12 console.log(myMath.duplicate(5)) // 10 

#JavaScript Promises

#Promise states

const promise = new Promise((resolve, reject) => { const res = true; // An asynchronous operation. if (res) { resolve('Resolved!'); } else { reject(Error('Error')); } }); promise.then((res) => console.log(res), (err) => console.error(err)); 

#Executor function

const executorFn = (resolve, reject) => { resolve('Resolved!'); }; const promise = new Promise(executorFn); 

#setTimeout()

const loginAlert = () =>{ console.log('Login'); }; setTimeout(loginAlert, 6000); 

#.then() method

const promise = new Promise((resolve, reject) => { setTimeout(() => { resolve('Result'); }, 200); }); promise.then((res) => { console.log(res); }, (err) => { console.error(err); }); 

#.catch() method

const promise = new Promise((resolve, reject) => { setTimeout(() => { reject(Error('Promise Rejected Unconditionally.')); }, 1000); }); promise.then((res) => { console.log(value); }); promise.catch((err) => { console.error(err); }); 

#Promise.all()

const promise1 = new Promise((resolve, reject) => { setTimeout(() => { resolve(3); }, 300); }); const promise2 = new Promise((resolve, reject) => { setTimeout(() => { resolve(2); }, 200); }); Promise.all([promise1, promise2]).then((res) => { console.log(res[0]); console.log(res[1]); }); 

#Avoiding nested Promise and .then()

const promise = new Promise((resolve, reject) => { setTimeout(() => { resolve('*'); }, 1000); }); const twoStars = (star) => { return (star + star); }; const oneDot = (star) => { return (star + '.'); }; const print = (val) => { console.log(val); }; // Chaining them all together promise.then(twoStars).then(oneDot).then(print); 

#Creating

const executorFn = (resolve, reject) => { console.log('The executor function of the promise!'); }; const promise = new Promise(executorFn); 

#Chaining multiple .then()

const promise = new Promise(resolve => setTimeout(() => resolve('dAlan'), 100)); promise.then(res => { return res === 'Alan' ? Promise.resolve('Hey Alan!') : Promise.reject('Who are you?') }).then((res) => { console.log(res) }, (err) => { console.error(err) }); 

#Fake http Request with Promise

const mock = (success, timeout = 1000) => { return new Promise((resolve, reject) => { setTimeout(() => { if(success) { resolve({status: 200, data:{}}); } else { reject({message: 'Error'}); } }, timeout); }); } const someEvent = async () => { try { await mock(true, 1000); } catch (e) { console.log(e.message); } } 

#JavaScript Async-Await

#Asynchronous

function helloWorld() { return new Promise(resolve => { setTimeout(() => { resolve('Hello World!'); }, 2000); }); } const msg = async function() { //Async Function Expression const msg = await helloWorld(); console.log('Message:', msg); } const msg1 = async () => { //Async Arrow Function const msg = await helloWorld(); console.log('Message:', msg); } msg(); // Message: Hello World! <-- after 2 seconds msg1(); // Message: Hello World! <-- after 2 seconds 

#Resolving Promises

let pro1 = Promise.resolve(5); let pro2 = 44; let pro3 = new Promise(function(resolve, reject) { setTimeout(resolve, 100, 'foo'); }); Promise.all([pro1, pro2, pro3]).then(function(values) { console.log(values); }); // expected => Array [5, 44, "foo"] 

#Async Await Promises

function helloWorld() { return new Promise(resolve => { setTimeout(() => { resolve('Hello World!'); }, 2000); }); } async function msg() { const msg = await helloWorld(); console.log('Message:', msg); } msg(); // Message: Hello World! <-- after 2 seconds 

#Error Handling

let json = '{ "age": 30 }'; // incomplete data try { let user = JSON.parse(json); // <-- no errors console.log( user.name ); // no name! } catch (e) { console.error( "Invalid JSON data!" ); } 

#Aysnc await operator

function helloWorld() { return new Promise(resolve => { setTimeout(() => { resolve('Hello World!'); }, 2000); }); } async function msg() { const msg = await helloWorld(); console.log('Message:', msg); } msg(); // Message: Hello World! <-- after 2 seconds 

#JavaScript Requests

#JSON

const jsonObj = { "name": "Rick", "id": "11A", "level": 4 }; 

Also see: JSON cheatsheet

#XMLHttpRequest

const xhr = new XMLHttpRequest(); xhr.open('GET', 'mysite.com/getjson'); 

XMLHttpRequest is a browser-level API that enables the client to script data transfers via JavaScript, NOT part of the JavaScript language.

#GET

const req = new XMLHttpRequest(); req.responseType = 'json'; req.open('GET', '/getdata?id=65'); req.onload = () => { console.log(xhr.response); }; req.send(); 

#POST

const data = { fish: 'Salmon', weight: '1.5 KG', units: 5 }; const xhr = new XMLHttpRequest(); xhr.open('POST', '/inventory/add'); xhr.responseType = 'json'; xhr.send(JSON.stringify(data)); xhr.onload = () => { console.log(xhr.response); }; 

#fetch api

fetch(url, { method: 'POST', headers: { 'Content-type': 'application/json', 'apikey': apiKey }, body: data }).then(response => { if (response.ok) { return response.json(); } throw new Error('Request failed!'); }, networkError => { console.log(networkError.message) }) } 

#JSON Formatted

fetch('url-that-returns-JSON') .then(response => response.json()) .then(jsonResponse => { console.log(jsonResponse); }); 

#promise url parameter fetch api

fetch('url') .then( response => { console.log(response); }, rejection => { console.error(rejection.message); ); 

#Fetch API Function

fetch('https://api-xxx.com/endpoint', { method: 'POST', body: JSON.stringify({id: "200"}) }).then(response => { if(response.ok){ return response.json(); } throw new Error('Request failed!'); }, networkError => { console.log(networkError.message); }).then(jsonResponse => { console.log(jsonResponse); }) 

#async await syntax

const getSuggestions = async () => { const wordQuery = inputField.value; const endpoint = `${url}${queryParams}${wordQuery}`; try{ const response = await fetch(endpoint, {cache: 'no-cache'}); if(response.ok){ const jsonResponse = await response.json() } } catch(error){ console.log(error) } }