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when toggle format what by license comment
Nov 10, 2024 at 6:28 history edited hippietrail
edited tags
Nov 6, 2024 at 20:07 history edited user3840170 CC BY-SA 4.0
deleted 382 characters in body; edited title
S Nov 1, 2024 at 17:30 history suggested Zicoo CC BY-SA 4.0
Tag memory
Nov 1, 2024 at 10:26 review Suggested edits
S Nov 1, 2024 at 17:30
Jun 18, 2020 at 8:29 history edited CommunityBot
Commonmark migration
Jan 4, 2020 at 13:44 review Suggested edits
Jan 4, 2020 at 14:35
Jul 11, 2019 at 11:38 comment added Geo... You might want to take a look at Compute's! First Book of Commodore 64 Sound and Graphics (available here: archive.org/details/…). The book offers very simple and clear explanations for graphics programming on your 64.
Jul 11, 2019 at 3:09 vote accept user1118321
Jul 11, 2019 at 2:45 answer added Brian H timeline score: 15
Jul 11, 2019 at 1:27 comment added Joe my details are hazy, so i was waiting to see if one of the folks better versed would chime in with a "real" answer.
Jul 10, 2019 at 23:01 comment added user1118321 Oh! OK, that makes more sense. Would you care to expand that into an answer and explain the format of each 8-byte character? (I assume by character you mean what we'd call a glyph today? i.e. the form of the letter?)
Jul 10, 2019 at 22:59 comment added Joe each char is only 8 bytes, so 256 will fit into a 2k space.
Jul 10, 2019 at 22:15 review First posts
Jul 11, 2019 at 4:25
Jul 10, 2019 at 22:14 history asked user1118321 CC BY-SA 4.0