Timeline for What is “character memory” to which the VIC-II memory setup register refers?
Current License: CC BY-SA 4.0
14 events
| when toggle format | what | by | license | comment | |
|---|---|---|---|---|---|
| Nov 10, 2024 at 6:28 | history | edited | hippietrail | edited tags | |
| Nov 6, 2024 at 20:07 | history | edited | user3840170 | CC BY-SA 4.0 | deleted 382 characters in body; edited title |
| S Nov 1, 2024 at 17:30 | history | suggested | Zicoo | CC BY-SA 4.0 | Tag memory |
| Nov 1, 2024 at 10:26 | review | Suggested edits | |||
| S Nov 1, 2024 at 17:30 | |||||
| Jun 18, 2020 at 8:29 | history | edited | CommunityBot | Commonmark migration | |
| Jan 4, 2020 at 13:44 | review | Suggested edits | |||
| Jan 4, 2020 at 14:35 | |||||
| Jul 11, 2019 at 11:38 | comment | added | Geo... | You might want to take a look at Compute's! First Book of Commodore 64 Sound and Graphics (available here: archive.org/details/…). The book offers very simple and clear explanations for graphics programming on your 64. | |
| Jul 11, 2019 at 3:09 | vote | accept | user1118321 | ||
| Jul 11, 2019 at 2:45 | answer | added | Brian H | timeline score: 15 | |
| Jul 11, 2019 at 1:27 | comment | added | Joe | my details are hazy, so i was waiting to see if one of the folks better versed would chime in with a "real" answer. | |
| Jul 10, 2019 at 23:01 | comment | added | user1118321 | Oh! OK, that makes more sense. Would you care to expand that into an answer and explain the format of each 8-byte character? (I assume by character you mean what we'd call a glyph today? i.e. the form of the letter?) | |
| Jul 10, 2019 at 22:59 | comment | added | Joe | each char is only 8 bytes, so 256 will fit into a 2k space. | |
| Jul 10, 2019 at 22:15 | review | First posts | |||
| Jul 11, 2019 at 4:25 | |||||
| Jul 10, 2019 at 22:14 | history | asked | user1118321 | CC BY-SA 4.0 |