Timeline for Were there any games/software that used a resolution or resolution-mode higher than what was advertised available on the machine?
Current License: CC BY-SA 4.0
8 events
| when toggle format | what | by | license | comment | |
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| Nov 20, 2019 at 21:22 | comment | added | Spektre | @Tommy yes psychosomatic rendering is the way to enhance visual stuff without changing HW capabilities. The best implementation I ever saw and use is The Colors of the Stars here is example of mine swift sphere combine star data | |
| Nov 20, 2019 at 20:36 | comment | added | Tommy | CRTs don't even show a whole field at once; at any point in time maybe at most a fifth is emitting any light at all. They also don't actually have a concept of even and odd lines, in conformant video you're just ensuring one frame is started half a line higher or lower than the other. Persistence of vision and psychology do the rest of the work. | |
| Nov 18, 2019 at 11:20 | history | edited | Spektre | CC BY-SA 4.0 | added 119 characters in body |
| Nov 18, 2019 at 11:13 | history | edited | Spektre | CC BY-SA 4.0 | added 12 characters in body |
| Nov 18, 2019 at 11:06 | history | edited | Spektre | CC BY-SA 4.0 | added 12 characters in body |
| Nov 18, 2019 at 9:32 | history | edited | Spektre | CC BY-SA 4.0 | added 79 characters in body |
| Nov 18, 2019 at 9:27 | history | edited | Spektre | CC BY-SA 4.0 | added 79 characters in body |
| Nov 18, 2019 at 9:21 | history | answered | Spektre | CC BY-SA 4.0 |