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S Jul 17, 2024 at 8:44 vote accept Alan B
S Jul 17, 2024 at 8:44 vote accept Alan B
S Jul 17, 2024 at 8:44
Jul 17, 2024 at 8:44 vote accept Alan B
S Jul 17, 2024 at 8:44
Jul 16, 2024 at 17:09 answer added philipp timeline score: 4
Feb 7, 2020 at 17:00 answer added Brian H timeline score: 4
Feb 7, 2020 at 16:54 comment added Spektre this question is somewhat related to this one What techniques were used to reduce the required re-rendering in 3D programs? From the look The sentinel used Freescape engine or something similar at least on ZX (but I might be wrong it even is not listed in the page ...) ... analyzing that technique might give you answer you seek
Feb 7, 2020 at 15:14 comment added Tommy I'll throw out that I think The Sentinel does all its 3d calculations during the several seconds of blanking and after that you're just doing a 2d scroll of 2d data. That's why weird barrel distortions abound. Alas I have no idea how the 2d scrolling is achieved on a C64 so I can't be any help there.
Feb 7, 2020 at 14:11 history asked Alan B CC BY-SA 4.0