For example, how compatible was it really?
But evenEven with this source code replacements, some incompatibilities exist:
Were any software titles known to have been built for both processors?
Like with many questions, it is important that the view of some users/gamers/hackers greatly differ from what chip makers have in mind when doing them. (Home-) Computers are just a tiny little fraction of their market. Not really important to design CPUs for it. Embedded has always been king and might hold this at least for all foreseeable future.
Take for example the beloved 6502. The number of desktop machines is puny compared to embedded application. There may have been some 30-40 million units used in computers (*2) but they represent less than a percent of the 5-10 billion units claimed on the WDC website. The situation can be considered the same for basically all other microprocessors as well.
Chip manufacturers care for their important market, and "software titles" are not what embedded systems run. Here also CPU generations don't get swapped by chance and at random points, but only when a new or updated device is made. This almost always include a redesign of the software, as it's about new features. Usually such a redesign needs a more powerful CPU or other new feature and engineers will go shopping for the best chip to perform, only held back by their penny counting department. And that's where (semi) automatic source conversion comes into play - they are sales tools to convince buyers that they get the power of a new chip but may save great on software development as much of the old program can be reused. A wet dream for management always wanting to get a grip on those strange guys in engineering and development :))
*1 - If they only had added a way to address more memory - like due segmentation - today's PCs might be 6809 based ... well, somewhere way deep down beneath many layers of later extensions :))
*2 - ca. 12.5 M C64, 6.5 M Apple II and let all other come double this